19 projects for "gpu-z" with 2 filters applied:

  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

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    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
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    Build Agents and Models on One Platform

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    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
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  • 1
    waifu2x ncnn Vulkan

    waifu2x ncnn Vulkan

    waifu2x converter ncnn version, run fast GPU with vulkan

    ncnn implementation of waifu2x converter. Runs fast on Intel/AMD/Nvidia/Apple-Silicon with Vulkan API. waifu2x-ncnn-vulkan uses ncnn project as the universal neural network inference framework.
    Downloads: 54 This Week
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  • 2
    ProtoMotions

    ProtoMotions

    ProtoMotions is a GPU-accelerated simulation and learning framework

    ProtoMotions 3 is a GPU-accelerated framework for training physically simulated digital humans and humanoid robots. It provides modular environments and learning components for animation, robotics, and reinforcement learning research. Large motion datasets such as AMASS and BONES can be divided across multiple GPUs for scalable policy training. A built-in PyRoki workflow retargets human motion data to different robot bodies with a single command.
    Downloads: 0 This Week
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  • 3
    MSA: Memory Sparse Attention

    MSA: Memory Sparse Attention

    Trainable latent-memory framework for 100M-token contexts

    ...It replaces full attention over all tokens with sparse selection of compressed latent memory states. Document-wise rotary position encoding and top-k routing keep training and inference close to linear complexity. A tiered KV-cache design stores routing keys on GPU while larger content states can remain on CPU. Its Memory Parallel engine distributes scoring and transfers only selected memory back to the accelerator. Memory Interleave alternates retrieval, context expansion, and generation to improve multi-hop reasoning across distant segments. The project reports experiments extending from 16K to 100M tokens, including inference on two A800 GPUs.
    Downloads: 0 This Week
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  • 4
    bitnet.cpp

    bitnet.cpp

    Official inference framework for 1-bit LLMs

    bitnet.cpp is the official open-source inference framework and ecosystem designed to enable ultra-efficient execution of 1-bit large language models (LLMs), which quantize most model parameters to ternary values (-1, 0, +1) while maintaining competitive performance with full-precision counterparts. At its core is bitnet.cpp, a highly optimized C++ backend that supports fast, low-memory inference on both CPUs and GPUs, enabling models such as BitNet b1.58 to run without requiring enormous...
    Downloads: 0 This Week
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  • 99.99% Uptime for MySQL and PostgreSQL Databases Icon
    99.99% Uptime for MySQL and PostgreSQL Databases

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  • 5
    Unsloth-MLX

    Unsloth-MLX

    Bringing the Unsloth experience to Mac users via Apple's MLX framework

    ...This project removes traditional barriers that prevent Mac users from prototyping and experimenting with LLM training locally by allowing the same code used in cloud GPU environments to run on M-series hardware, improving workflow continuity and reducing iteration costs. It supports loading and training Hugging Face models with fine-tuning strategies like SFT, DPO, ORPO, and GRPO and even handles exporting models to formats like GGUF for downstream use, although some limitations apply with quantized models. ...
    Downloads: 0 This Week
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  • 6
    InvertibleNetworks.jl

    InvertibleNetworks.jl

    A Julia framework for invertible neural networks

    Building blocks for invertible neural networks in the Julia programming language.
    Downloads: 0 This Week
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  • 7
    QtAV

    QtAV

    A multimedia framework based on Qt and FFmpeg

    QtAV is a cross-platform and high performance multimedia playback framework based on Qt and FFmpeg. Features: timeline preview, gpu decoding etc
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    Downloads: 23 This Week
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  • 8
    TorchQuantum

    TorchQuantum

    A PyTorch-based framework for Quantum Classical Simulation

    ...Researchers on quantum algorithm design, parameterized quantum circuit training, quantum optimal control, quantum machine learning, and quantum neural networks. Dynamic computation graph, automatic gradient computation, fast GPU support, batch model terrorized processing.
    Downloads: 0 This Week
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  • 9
    cerberuscms2

    cerberuscms2

    Cerberus Content Management System

    Cerberus Content Management System is a dynamic, secure and infinitely expandable CMS designed after a Unix-Like model. It is a custom written Web Application Framework ( W.A.F. ) with a consistent and custom written Pre-Hyper-Text-Post-Processor Programming Code Framework ( P.C.F. ). This Web Application Software Project' aim is to be the fastest and most secure Web Application Framework, Web Application Programming Code Framework, Text, Voice and Video Communications Platform and Content...
    Downloads: 1 This Week
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  • Veeam Data Platform v13.1 Icon
    Veeam Data Platform v13.1

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  • 10
    pipeless

    pipeless

    A computer vision framework to create and deploy apps in minutes

    ...You can easily use industry-standard models, such as YOLO, or load your custom model in one of the supported inference runtimes. Pipeless ships some of the most popular inference runtimes, such as the ONNX Runtime, allowing you to run inference with high performance on CPU or GPU out-of-the-box. You can deploy your Pipeless application with a single command to edge and IoT devices or the cloud.
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    Downloads: 0 This Week
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  • 11
    MetalPetal

    MetalPetal

    A GPU accelerated image and video processing framework built on Metal

    MetalPetal is an image processing framework based on Metal designed to provide real-time processing for still images and video with easy-to-use programming interfaces. This chapter covers the key concepts of MetalPetal, and will help you to get a better understanding of its design, implementation, performance implications, and best practices. A MTIImage object is a representation of an image to be processed or produced. It does directly represent image bitmap data instead it has all the...
    Downloads: 0 This Week
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  • 12
    Mocha.jl

    Mocha.jl

    Deep Learning framework for Julia

    ...It offers efficient implementations of gradient descent solvers and common neural network layers, supports optional unsupervised pre-training, and allows switching to a GPU backend for accelerated performance. The development of Mocha.jl happens in relative early days of Julia. Now that both Julia and the ecosystem has evolved significantly, and with some exciting new tech such as writing GPU kernels directly in Julia and general auto-differentiation supports, the Mocha codebase becomes excessively old and primitive. ...
    Downloads: 0 This Week
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  • 13
    Starling Filters

    Starling Filters

    A collection of filters for use with the Starling AS3 framework

    Starling-Filters is an open-source collection of filter effects for the Starling AS3 framework. These filters allow developers using Starling (a GPU accelerated 2D rendering framework in Flash/AIR) to apply image processing / visual effects (e.g. blur, glow, etc.) in their Starling-based applications. The repo has versions for Starling 2.0 (on master) and older filters archived for Starling 1.x. A collection of filters for use with the Starling AS3 framework. The master branch contains filters for use with Starling 2.0.
    Downloads: 0 This Week
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  • 14
    Starling Extension Graphics

    Starling Extension Graphics

    flash.display.Graphics style extension for the Starling Flash GPU

    Starling-Extension-Graphics is an extension for the Starling framework (which itself is a GPU-accelerated 2D framework for Flash/AIR via Stage3D). This extension adds graphics primitives (fills, strokes, planes etc.) that mimic flash.display.Graphics-style drawing but implemented in a GPU-friendly manner. It automatically triangulates vector shapes, letting developers use familiar drawing APIs but get performance benefits of GPU rendering via Starling.
    Downloads: 0 This Week
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  • 15
    Starling Extension Particle System

    Starling Extension Particle System

    A particle system for the Starling framework

    The Starling Extension Particle System is an ActionScript extension for the Starling framework that enables developers to integrate particle effects created with the "Particle Designer" tool by 71squared into Starling-based applications. The demo-directory contains a sample project. To compile it, add a reference to the Starling library and add the source directory that contains the particle system classes. The project contains 4 sample configurations. Switch between configurations in...
    Downloads: 0 This Week
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  • 16
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. ...
    Downloads: 0 This Week
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  • 17
    jQuery Transit

    jQuery Transit

    Super-smooth CSS3 transformations and transitions for jQuery

    jQuery Transit is a classic jQuery plugin that brought ergonomic, chainable CSS3 transitions and transforms to web apps before modern animation APIs were commonplace. It exposes a simple .transition() method so you can animate transforms, opacity, colors, and other CSS properties with minimal code. Under the hood, it leans on GPU-accelerated CSS transforms where available, falling back gracefully, which made complex motion feel smooth even on modest devices. The plugin abstracts away vendor prefixes and browser quirks from an era with inconsistent CSS3 support, letting teams focus on intent instead of compatibility. It integrates with the jQuery queue system, so transitions can be sequenced or synchronized with other effects without race conditions. ...
    Downloads: 0 This Week
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  • 18
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects.
    Downloads: 0 This Week
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  • 19
    A Java collections framework based on set theory, specifically, from Spivey's work on the Z notation (a formal specification language).
    Downloads: 0 This Week
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