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The Micro C++ Library (libmicxx) is a small set of portable and easy to use classes providing core features commonly used in modern applications. It is based completely on the Standard C++ Template Library (STL).
JDotNet tries to reimplement the .NET Framework partly in Java to improve the compatibility between Java and .NET.
There are also plans for a compiler which may translate .NET to Java code.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
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Cross-platform C++ libraries with a network/internet focus.
NOTE: Current source code as well as bugs/patches are on GitHub:
https://github.com/pocoproject/poco/
C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ Standard Library. Includes network protocols (Sockets, HTTP, FTP, SMTP, POP3, etc.), SQL database access and XML parsing. Licensed under Boost license.
AggOO is a higher level, cross platform 2D graphics API which resembles GDI+, but uses Anti-Grain Geometry as the rendering backend. Existing GDI+ code can be converted to use AggOO in most cases by simply replacing the namespace. Modified BSD license.
AshTL aims to provide a complete framework for dealing with spatial data in an efficient, parallel manner. As such, we primarily provide container classes and data types relating to 2D and 3D coordinate grids.
AshTL is currently in alpha development (some features may not work correctly, and interfaces are likely to change). While in alpha and beta development, AshTL is licensed under AGPL v3+. Stable releases will include an exception so that AshTL itself will always be AGPL, but will...
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This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
ConsoleFx is an .NET framework for easily developing command-line interface (CLI) applications. It automates most of the work involved in creating a CLI application, like command line argument parsing, error handling and validations. ConsoleFx supports both fluent and declarative (using attributes) programming models.
With ConsoleFx, you can say goodbye to lengthy cumbersome code to parse your command-line arguments.
For detailed documentation, with getting started guides, advanced...
BinaryNotes is the Open Source ASN.1 (Abstract Syntax Notation One) framework for Java and .NET based on annotations/attributes. The framework has the flexible ASN.1 compiler, the runtime library that supports BER, DER and PER, and the Message Queues
C# (.NET) class library to assist with parsing command-line arguments. Design has been originally derived from the Perl Getopt libraries.
Code is designed for flexibility and tight integration with features provided by the .NET platform.
This is a tidy lightweight library implementing a series of C++ Design Patterns, aiming to be simple, clean and portable. This library is made to help C++ programmers to develop projects with clearer and more compact source code.
bocca is a text-based, scriptable, interactive development environment for SIDL/Babel-based development of mixed language C/C++/Fortran/Java/Python code. It manages source and build systems. Bocca automates creating SIDL/Babel code or CCA components.
A framework for all-platform GUI-development based on completely separating business from presentation logic and introducing methods of abstraction that allow stepwise refinement of the GUI-definition.
C++ portable library designed to be used on 32/64-bit operating systems, as a series of header files, which can be included separately, or all together as a complete library. Memory manipulation, file handling, data types, etc. visit cppocl.co.uk.
The status of this library will only be kept up to date on cppocl.co.uk.
I have abandoned using Source Forge for access to the source code, and am currently not making development of the library available for open source, although this might change in the future if there is any public demand or support.
...
Allows editing of any size file in hexadecimal, decimal and ASCII. A great tool that allows you to edit and analyze the contents for either the data or resource fork of any type of file. 68K, PPC and Carbon run on MacOS 7-9 and X.
Maximum is a C# library containing classes for statistics, date, delimited files, logging, command line argument parsing, string utilities, vector, ZIP code, and neural networks.
ServiceComposer is a tool to develop composite Web services using the Model-Driven Architecture principles and UML 2 modeling language. More precisely, the modeling language used in a UML 2 profile called UML-S (UML for Services engineering). A class
A collection of open-source build and release tools, useful for creating and configuring software development, release, and QA production infrastructures.
C4 is a C++ class library for analyzing sound files, particularly spoken and sung phonations. C4 provides features such as frequency analysis, pitch extraction, or calculation of voice quality parameters (e.g. alpha ratio, HNR, jitter, etc.).