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Lightweight Linq-like library for Lua.
For the latest version of this project, refer to http://code.google.com/p/lualinq/
Sorry for that.
The syntax is very similar to LINQ and reminds of SQL, for those who already know those languages. It’s released with a BSD 3 clause license.
It uses a very basic subset of Lua, which allows it to be used also in very restrictive embedding scenarios (e.g. videogames).
The focus on data instead of processing makes it suitable for all those...
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
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The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
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Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.