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Java implementation of a Tuplespace.
Moved to
https://github.com/mike-k-houghton/tuplespace
A Tuple is an ordered list of items. A Tuple Space is a form of associative memory where entries, tuples, are stored in the space and are retrieved using search criteria that are based on the intrinsic properties of the tuples. The two key operations are
put
get
And that is it!
Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
Ligthweight Toolkit is a framework which uses LWJGL.
It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
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Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools
This is Java based game framework plus an implementation for a Texas Holdem poker game. The framework allows for the creation and distribtution of games in a manner similar to big poker houses, like PokerStars and FullTillt. site at www.trapoula.net
XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
This project is abandoned. JavaSettings is a java library that is used to load in memory an application configuration file. It loads automatically different types of configuration file.
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A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Express4J is an XML-based Java UI framework which is optimized for quick loading and a small memory footprint, primarily developed for providing rich, scriptable user interfaces inside Applets.
An open source framework for unit test and performance benchmark, initiated by Andrew Zhang. p-unit supports to run the same tests with single thread or multi-threads, tracks memory and time consumption, and generates the result as pdf/jpg/png/txt file.
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
AOLibrary is a java-based library for writing chat bots that can be used with the game Anarchy Online. (Bots are often used to facilitate communications within an in-game organization or guild.) The library is written in Java 6.
TUFDefender is a software demonstration of the Time Utility Functions and Utility Accrual paradigms. It is also a framework for simulation, visualization, and game development.
This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
Esession supplies an abstract layer for user session management with logging support. It could work both in stand-alone mode, and bound to http sessions. The solution for the log storage could either be in memory or in database.And there's a GUI monitor
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
SOAP-Server framework for Java Micro Edition (JME). Use this framework to run simple web services on mobile devices, e.g. PDAs. Supports SOAP 1.2 (without attachments). Runs on MIDP2.0/CLDC1.1 or CDC compatible VMs with sufficient memory.
Toplink in memory makes TDD possible in large database applications. Make your Java project tests run faster. Toplink in memory allows you to run your tests in memory, rather than against a database. In our current project, this gives a 100x speed up.
AdaptiveCells J2EE generates test-beds for benchmarking J2EE performance. They consists of highly customizable EJB cells that can emulate CPU load, memory usage, memory leaks and exceptions. The behaviour of the cells is coordinated from a web front-end.
Java JNDI 1.1 naming context. JNDI is not just for J2EE, with this package you can use it with any Java application. This context resides completely in memory, is configurable from xml, and capable of storing any Java object. Requires java 1.4 or higher.
This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.