Showing 13 open source projects for "input"

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  • 1
    Guard Clauses

    Guard Clauses

    A simple package with guard clause extensions

    A simple extensible package with guard clause extensions. A guard clause is a software pattern that simplifies complex functions by "failing fast", checking for invalid inputs up front and immediately failing if any are found. Remember to update the PackageVersion in the csproj file and then a build-on master should automatically publish the new package to NuGet.
    Downloads: 16 This Week
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  • 2
    reko

    reko

    Reko is a binary decompiler

    ...Reko project files contain additional information about a binary file, helpful to the decompilation process or for formatting the output. The decompiler engine then proceeds to analyze the input binary. Reko has the ambition of supporting decompilation of various processor architectures and executable file formats with minimal user intervention. For a complete list, see the supported binaries page.
    Downloads: 15 This Week
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  • 3
    Rules Engine

    Rules Engine

    A Json based Rules Engine with extensive Dynamic expression support

    A Json-based Rules Engine with extensive Dynamic expression support. RulesEngine is a highly extensible library to build a rule-based system using C# expressions. Rules Engine is a library/NuGet package for abstracting business logic/rules/policies out of a system. It provides a simple way of giving you the ability to put your rules in a store outside the core logic of the system, thus ensuring that any change in rules don't affect the core system. You need to store the rules based on the...
    Downloads: 1 This Week
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  • 4
    QFramework

    QFramework

    Unity3D System Design Architecture

    QFramework is to provide a set of simple, powerful, easy-to-use, SOLID principles, support domain-driven design (DDD), event-driven, data-driven, layered, MVC, CQRS, modular, easy-to-extend architecture, her source code is only Up to line 800, you can completely save it in your notes app. Presentation layer: ViewController layer. The IController interface is responsible for the performance when receiving input and state changes. In general, MonoBehaviour is the presentation layer. System layer: System layer. The ISystem interface helps IController undertake part of the logic, logic shared in multiple presentation layers, such as timing system, mall system, achievement system, etc. Data layer: Model layer. The IModel interface is responsible for the definition of data and the provision of methods for adding, deleting, checking and modifying data.
    Downloads: 0 This Week
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  • 5
    CommandLineUtils

    CommandLineUtils

    Command line parsing and utilities for .NET

    ...The primary goal of the library is to assist with parsing command line arguments and executing the correct commands related to those arguments. The library also provides various other utilities such as input helpers. This project helps you create command line applications using .NET. It simplifies parsing arguments provided on the command line, validating user inputs, and generating help text. CommandLineApplication is the main entry point for most console apps parsing. There are two primary ways to use this API, using the builder pattern and attributes. ...
    Downloads: 0 This Week
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  • 6
    FFME

    FFME

    FFME: The Advanced WPF MediaElement (based on FFmpeg)

    FFME: The Advanced WPF MediaElement (based on FFmpeg). FFME is an advanced and close drop-in replacement for Microsoft's WPF MediaElement Control. While the standard MediaElement uses DirectX (DirectShow) for media playback, FFME uses FFmpeg to read and decode audio and video. This means that for those of you who want to support stuff like HLS playback, or just don't want to go through the hassle of installing codecs on client machines, using FFME might just be the answer. Fast media seeking...
    Downloads: 0 This Week
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  • 7
    Duality

    Duality

    a 2D Game Development Framework

    Duality is a plugin-based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. Duality is a modular 2D game engine that provides its own visual editor. It's highly extensible, written entirely in C# and backed by OpenGL. For a lot of game libraries, your code has the active role of setting everything up and managing it. These roles are reversed here: Your primary job is to define objects and specify their behaviors, Duality can handle...
    Downloads: 0 This Week
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  • 8
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
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  • 9
    Abzu provides everything from basic to advanced console features for any .net console project.
    Downloads: 0 This Week
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  • 10
    It's an infrastructure helps engineers to develop enterprise software solutions in Microsoft .NET easily and productively which consists of an extendable and maintainable web system architecture with a suite of generic business model, APIs and servi
    Downloads: 0 This Week
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  • 11
    .NET Object Relational Mapping tool that uses XML as input to generate your Data Access Layer.
    Downloads: 0 This Week
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  • 12
    IVF stands for Input Validation Framework and is an open source framework for .NET supporting configurable, extensible and relatively complex external validation rules for user input in .NET applications. Intended for use in WinForm applications.
    Downloads: 0 This Week
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  • 13
    LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.
    Downloads: 0 This Week
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