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The GUIDOLib provides a powerful engine for the graphic rendering of music scores, based on the Guido Music Notation format. It supports Linux, Mac OS X, Windows, Android and iOS operating systems. A Java JNI interface is available as well as a Javascript version of the library. A Web API has also been designed, allowing to deploy the engine as a Web service.
The purpose of the project is to develop a portable programming framework that facilitates distributed and multi-threaded programming for C++, Java, and Python. MADARA was originally developed as an agent-based middleware specifically for real-time, distributed artificial intelligence, but is now more general purpose for distributed timing, control, knowledge and reasoning, and quality-of-service.
MADARA is composed of several tools and middleware, and the main entry point into the system...
With the help of the ProgramNet the user can develop plug-ins(called units) which can be connected with other units forming a net. The net has a form of a flow diagram. The resulted net can be executed in the ProgramNet for testing purposes or independently in the target platform as a final release. In order to execute a net the ProgramNet uses the kernel. The kernel executes automatically each unit in a separate thread and manages the data exchange between the units.
A high performance, middleware oriented C++14 http web framework
...A simple mono-procedure API serving a static string under the route /hello/world. mhd_json_serve is a Silicon backend. It takes an API and serves it with the microhttpd C library. It relies on the JSON format whenever it has to encode or decode objects (procedures parameters and return values). Silicon relies on static objects (i.e. not hashmaps) to model objects. They embed static introspection in their type such that the JSON serializer knows about their members' names and types. In Silicon, parameters are strongly typed and declared next to the procession route. ...
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Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Colorer provides source text syntax highlighting services. It colorizes source codes in editor systems (more than 200 syntaxes). Uses powerful HRC format(XML, RE, context free grammas), allowing to support any language. Available as Eclipse plugin.
...Intended to parallel another interface as strictly a data I/O structure (e.g. file load/save in parallel with a GUI displaying it.) Adaptable to any hierachical data format.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
MidiWriter is a framework for creating and composing music based on algorithms. The project includes already several examples using these technics. The output of MidiWriter is in the midi-format.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
sql2diagram converts sql scripts to diagrams in the XML format dia, which can be viewed and further maintained with the dia drawing program. It is a good help for the documentation of a database structure. It provides HTML output as well.
Libpovread is a library that allows files in the POV-ray file format to be read into C++ objects. The library will consist of several layers which will allow rendering methods and output format to be configured.
This library is a set of template classes and functions written in C++ for the purpose of simplifying the tedious, and error prone, task of writing code for conversions between packets in network format and objects.