Showing 5 open source projects for "comic drawing software"

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    QP Real-Time Event Frameworks & Tools

    QP Real-Time Event Frameworks & Tools

    Real-Time Event Frameworks based on active objects & state machines

    QP real-time event frameworks (RTEFs) provide lightweight, modern, event-driven architecture based on asynchronous Active Objects (Actors) and Hierarchical State Machines. The matching QM model-based design tool and other host-based tools complement the QP frameworks by supporting graphical modeling, code generation, software tracing, and unit testing for event-driven embedded software. Visit https://www.state-machine.com for more information. The QP RTEFs can run on bare-metal...
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    Downloads: 210 This Week
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  • 2
    SP Game Framework
    Simple Playing - Game Framework : An easy to use framework with dependency injection. Based on OpenGL SFML and the boost libraries. Written in C++ and theoretically supporting all major operating systems.
    Downloads: 0 This Week
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  • 3
    Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
    Downloads: 0 This Week
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  • 4
    sql2diagram converts sql scripts to diagrams in the XML format dia, which can be viewed and further maintained with the dia drawing program. It is a good help for the documentation of a database structure. It provides HTML output as well.
    Downloads: 0 This Week
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  • 5

    Shovel Library

    Simple graphics, keyboard and mouse library with a C interface

    is a collection of ultra-simple routines I've found useful for making small interactive graphics applications. === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an Intel Core i3 530 (3.4 GHz): * Putpixel - 31 million per second * Rectangle fill - 11 billion pixels per second * Text render - 11 million characters per second (8 point, fixed width font)
    Downloads: 0 This Week
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