Showing 13 open source projects for "11"

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  • 1
    REFramework

    REFramework

    Scripting platform, modding framework and VR support for RE Engine

    A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan. Supports Resident Evil 2, Resident Evil 3, Resident Evil 7, Resident Evil Village, Devil May Cry 5, Monster Hunter Rise. Lua Scripting API (All games), VR, Generic 6DOF VR support for all games, motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!), first person (RE2, RE3), free camera (All games), scene timescale (All games), manual flashlight (RE2, RE3, RE8),...
    Downloads: 191 This Week
    Last Update:
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  • 2
    doctest

    doctest

    Fastest feature-rich C++11/14/17/20 single-header testing framework

    doctest is a new C++ testing framework but is by far the fastest both in compile times (by orders of magnitude) and runtime compared to other feature-rich alternatives. It brings the ability of compiled languages such as D / Rust / Nim to have tests written directly in the production code thanks to a fast, transparent and flexible test runner with a clean interface. The framework is and will stay free but needs your support to sustain its development. There are lots of new features and...
    Downloads: 2 This Week
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  • 3
    Crow Framework

    Crow Framework

    A Fast and Easy to use microframework for the web

    ...Header-only library (single header file available). Middleware support for extensions. HTTP/1.1 and Websocket support. Multi-part request and response support. Uses modern C++ (11/14).
    Downloads: 7 This Week
    Last Update:
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  • 4
    Catch2

    Catch2

    A modern, C++-native, test framework for unit-tests, TDD and BDD

    A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch). Catch2 is mainly a unit testing framework for C++, but it also provides basic micro-benchmarking features and simple BDD macros. Catch2's main advantage is that using it is both simple and natural. Test names do not have to be valid identifiers, assertions look like normal C++ boolean expressions, and sections provide a nice and local way to share set-up and tear-down code in tests. ...
    Downloads: 2 This Week
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    OWLNext: C++ Application Framework

    OWLNext: C++ Application Framework

    Borland's Object Windows Library for the modern age

    An extensive update of Borland's Object Windows Library (OWL) for writing GUI applications in standard C++ on Microsoft Windows.
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    Downloads: 47 This Week
    Last Update:
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  • 6

    nxna

    A cross-platform game library based on XNA, but written in C++

    NXNA is a cross-platform game library based on XNA, but written in C++. It supports OpenGL and Direct3D 11, and runs on iOS, Windows, Linux, and OSX.
    Downloads: 0 This Week
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  • 7
    handy

    handy

    A simple C++11 network server framework

    Simple and easy-to-use C++11 network library/ Supports tens of millions of concurrent connections on a single machine/ a simple C++11 network server framework. Graceful exit allows programmers to better define the exit behavior of their programs. You can better check for memory leaks with tools such as valgrind. 10 lines of code to write a complete server. Asynchronously manages network I/O and processes requests synchronously, which simplifies the writing of server processing logic. ...
    Downloads: 0 This Week
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  • 8
    Crow

    Crow

    Crow is very fast and easy to use C++ micro web framework

    Crow is C++ microframework for web. (inspired by Python Flask). If you just want to use crow, copy amalgamate/crow_all.h and include it. C++ compiler with good C++11 support (tested with g++>=4.8). Provide an amalgamated header file crow_all.h with every features. Handler arguments type check at compile time. Now supporting VS2013 with limited functionality (only run-time check for url is available.) Out-of-source build with CMake is recommended.
    Downloads: 1 This Week
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  • 9
    Ddr-ArdMeg
    ...The design is based on the same ideas as were used for the Ddr-Z8E device driver library (see http://ddrz8e.sourceforge.net/). Heavy usage of hardcoded invariants, constant folding/propagation and inlining ensures both tight code and high performance. Type safe enums (C++11) provides an additional level of type safety.
    Downloads: 0 This Week
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  • 10
    3D render engine cross platform written from scratch using c++11 standard features. With the approach to create a high scalable, flexible 3D engine with full modding support. Using flexible configs to include common technologies without the lack of massive extension coding
    Downloads: 0 This Week
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  • 11

    WUtils

    Utility classes for the Wt C++/JavaScript web framework

    WUtils is a set of C++ utility classes for the Wt C++/JavaScript web framework. This library needs a C++11 compiler. There is both a hg repository and a git repository, pick the one you prefer, they are always synchronized.
    Downloads: 0 This Week
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  • 12
    MathX

    MathX

    Fixed-length Arithmetic-types library

    ...The goal is to provide signed-integer, unsigned-integer, IEEE-754 float-point and fixed-point types, all with specific number of bits. To this moment, only signed-integer and unsigned-integer are completed for little-endain architecture. Any compiler that support c++03 or c++11 can successfully compile MathX. Refer to README for more information.
    Downloads: 1 This Week
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  • 13

    Shovel Library

    Simple graphics, keyboard and mouse library with a C interface

    .... === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an Intel Core i3 530 (3.4 GHz): * Putpixel - 31 million per second * Rectangle fill - 11 billion pixels per second * Text render - 11 million characters per second (8 point, fixed width font)
    Downloads: 0 This Week
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