Showing 899 open source projects for "java open source"

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    Automate contact and company data extraction

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  • 1
    young is a portable container library(support embed system: include DSP、ARM etc) by C and C++.
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  • 2
    the goal of this project is to build a stack for Lonworks Protocol and device working on this protocol
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  • 3
    BlitzDirect is a 3D engine that works on Windows XP and Windows Vista. It uses DirectX 9 and DirectX 10 if it is installed on the target system (e.g. Windows Vista) and OpenGL as an alternative. A graphical user interface (GUI) is also available.
    Downloads: 0 This Week
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  • 4
    This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
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  • Smart Business Texting that Generates Pipeline Icon
    Smart Business Texting that Generates Pipeline

    Create and convert pipeline at scale through industry leading SMS campaigns, automation, and conversation management.

    TextUs is the leading text messaging service provider for businesses that want to engage in real-time conversations with customers, leads, employees and candidates. Text messaging is one of the most engaging ways to communicate with customers, candidates, employees and leads. 1:1, two-way messaging encourages response and engagement. Text messages help teams get 10x the response rate over phone and email. Business text messaging has become a more viable form of communication than traditional mediums. The TextUs user experience is intentionally designed to resemble the familiar SMS inbox, allowing users to easily manage contacts, conversations, and campaigns. Work right from your desktop with the TextUs web app or use the Chrome extension alongside your ATS or CRM. Leverage the mobile app for on-the-go sending and responding.
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  • 5
    CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
    Downloads: 0 This Week
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  • 6
    Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
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  • 7
    dBrowser is a PHP/MySQL/PostgreSQL framework/code generator aimed at web/database application developers.
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  • 8
    Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
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  • 9
    This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
    Downloads: 0 This Week
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  • Desktop and Mobile Device Management Software Icon
    Desktop and Mobile Device Management Software

    It's a modern take on desktop management that can be scaled as per organizational needs.

    Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
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  • 10
    ACCELA is a library of wrapper classes for the Mac OS toolbox. It features a complete set of Carbon Events classes, which can also be used with PowerPlant. Other classes cover Navigation Services, Core Foundation, QuickTime, QuickDraw, AppleEvents, etc.
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  • 11
    osgField is a NodeKit library which provides universal animation mechanism and update event hierarchy to the OpenSceneGraph. With this NodeKit, you can make a built-in animations not only for transformation but also material, text and so on.
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  • 12
    The Orihalcon framework is an OpenSceneGraph based applications, plug-ins and libraries for practical real-time visualization development.
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  • 13
    GLeffect! is a set of components that simplify writing OpenGL demos and applications. It includes OpenGL effect file (glfx), text rendering, scene loading (ase files) etc.
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  • 14
    The QT4 Plugin Dockable/DockItem system framework allows for independant component development.Provides a framework that the developer can use to implement a plugin aware application. Uses a easy-to-visualize and well documented plugin model.
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  • 15
    MARIE is a robotic development and integration environment focused on software reusability and exploitation of already available APIs and middlewares used in robotics. Its main purpose is to create a rapid-prototyping approach to robotics developments.
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    Downloads: 25 This Week
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  • 16
    TFOGS is a test framework for quick action game, it's anti-hack, and it provides a complete implementation to reduce lag.
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  • 17
    The Zeus-Framework is a C++ framework using the paradigm of Cell Computing Model for Linux and Windows. Implements biological behaviours (cloning, genetic algorithmes, ect.). Used for grid computing, distribute systems etc.
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  • 18
    A control which lists the MDI-children in a tabcontrol.
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  • 19
    A feedback-enhanced framework for routing in wireless sensor networks. Speeds up the process of implementing routing techniques. Enables piggybacking of routing information on data packets. Written for the Omnet++ simulator and the Mobility Framework.
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  • 20
    pircbotcpp is a IRC C++ software development kit. It is a C++ port of pircbot. pircbotcpp is an Object Oriented client framework which lets you write quick and easy C++ IRC bots. It includes comprehensive documentation and samples.
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  • 21
    x-kad (extensible kad): a basic implemention of a kad (decentralized p2p) network. Virtual network techniques (tun driver) allow transparent access to other nodes in the network.
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  • 22
    FFW (FreeFramework) is an MFC like free Win32 framework which was first developed for educational purposes. It requires no additional library and can be linked statically to your projects to minimize the dependency. it comes with several examples.
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  • 23
    SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
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  • 24
    A place for crazy ideas and experimentation with game development related systems. Nothing useful done yet! :)
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  • 25
    The Technical Library Template Interface is a library capable of providing standardized interfaces in Creative Commons EAL-4 standards to the open source community.
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