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ionFramework is a lightweight collection of C++ libraries and classes encapsulating the Irrlicht and some Boost libraries to provide some boilerplate code and cohesion for developing games.
A generic implementation of STL containers and some STL algorithms. The main intent is no make this STL implementation to work with any kind of pointers defined by allocator classes, e.g. memory_mgr::offset_ptr.
SudaRA is a C++ framework based on ARToolKit for development of Augmented Reality applications, offering features such as support for 3D models, sound, network, multiple-marker tracking, among others through a simple and well-structured interface.
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The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
Mosquito is an input system that, sitting on top of SDL or OIS, handles the mapping of physical input sources into virtual gamepads and mice that the programmer can work with. It supports configuration through config file, code and ingame remapping.
The Open Reflective Component Architecture , ORCAN, is designed to build the basis for a rapid incorporation of existing software packages into large-scale software projects Project is dead, however - please feel free to check and reuse code!
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C++ application framework and widget library for the X Window System
JX is a full-featured C++ application framework and widget library (SDK) for use with the X Window System.
The API is documented here: http://libjx.sourceforge.net/api/
The FAQ is here: https://github.com/jafl/jx_application_framework#readme
PapaFactory is a header-only C++ library providing three generic abstract factories. The library is licensed under the Boost software license which allows incorporation into propriety software.
OpenMECS is Open Marine Electronics Communication Standard. It aims to be an open and free replacement for the proprietary standards NMEA-0183 and NMEA-2000 in the form of protocols and a standard library.
The Karoo Project is a framework for making it practical to create distributed applications. By "practical", I mean that it must do it uncomplicatedly, efficiently, and cheaply. This project provides application management, queuing, and IPC.
Project created to help the process of develop a game or an interactive application. Have some OpenGL, CGFX and OpenAL abstraction layers, a lot of matrix and vector operations and a simple simulation system to do animation and smooth interpolation.
WOSH is a multi-platform message-oriented middleware written in ANSI C++. Service oriented architecture, designed for network distributed computing. Already working: Audio multimedia, X10, remote control (WinMobile, GTalk) and much more..
QtSerialization adds automatic serialization to the Qt Framework with additionnal syntax. See http://www.libertesalternatives.org to know more about it. Feel free to ask me anything about it (mail or Tracker, but preffer to post on my blog )
This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
cppgpgpu is a compile-in library of functions designed to aide users in writing applications that make heavy use of the GPU for computing in an OpenGL environment. This cuts through the boiler plate so you don't have to.