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This is the YaST2 user interface engine that provides the abstraction from graphical user interfaces (Qt, Gtk) and text based user interfaces (ncurses). This can be used independently of YaST2 for generic (C++) applications.
Open Sourced PowerPlant Framework for Mac OS and Mac OS X developed by Metrowerks. Includes PowerPlant, PowerPlantX and Constructor. This framework has been released to open source by Freescale
A JNI wrapper for pjsip. You can use this wrapper to develop Java applications using the pjsip library. At the moment only the pjsua API is implemented. If you would like to obtain a commercial license, or need customisations, please contact us.
ionFramework is a lightweight collection of C++ libraries and classes encapsulating the Irrlicht and some Boost libraries to provide some boilerplate code and cohesion for developing games.
ANFireme is the Simple Open Source Edition of AN Framework (ANFire) for PHP, JavaScript , and SQL. ANFireme is Designed and Implemented By Anas M. Naguib
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SudaRA is a C++ framework based on ARToolKit for development of Augmented Reality applications, offering features such as support for 3D models, sound, network, multiple-marker tracking, among others through a simple and well-structured interface.
A generic implementation of STL containers and some STL algorithms. The main intent is no make this STL implementation to work with any kind of pointers defined by allocator classes, e.g. memory_mgr::offset_ptr.
Mosquito is an input system that, sitting on top of SDL or OIS, handles the mapping of physical input sources into virtual gamepads and mice that the programmer can work with. It supports configuration through config file, code and ingame remapping.
The Open Reflective Component Architecture , ORCAN, is designed to build the basis for a rapid incorporation of existing software packages into large-scale software projects Project is dead, however - please feel free to check and reuse code!
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
C++ application framework and widget library for the X Window System
JX is a full-featured C++ application framework and widget library (SDK) for use with the X Window System.
The API is documented here: http://libjx.sourceforge.net/api/
The FAQ is here: https://github.com/jafl/jx_application_framework/blob/main/README.md
OpenMECS is Open Marine Electronics Communication Standard. It aims to be an open and free replacement for the proprietary standards NMEA-0183 and NMEA-2000 in the form of protocols and a standard library.
PapaFactory is a header-only C++ library providing three generic abstract factories. The library is licensed under the Boost software license which allows incorporation into propriety software.
The Adobe Source Libraries (ASL) are a collection of C++ libraries building foundation technology to allow the construction of commercial applications by assembling generic algorithms through declarative descriptions.
The Karoo Project is a framework for making it practical to create distributed applications. By "practical", I mean that it must do it uncomplicatedly, efficiently, and cheaply. This project provides application management, queuing, and IPC.
Project created to help the process of develop a game or an interactive application. Have some OpenGL, CGFX and OpenAL abstraction layers, a lot of matrix and vector operations and a simple simulation system to do animation and smooth interpolation.