58 projects for "java memory game" with 2 filters applied:

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  • 1
    DominoBot

    DominoBot

    An IRC bot project case study.

    ...Pure J2SE. Java 6.0 compliant. GPL v3 license.
    Downloads: 0 This Week
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  • 2

    KIV framework

    An utilities framework for Java 1.7.

    Main thought is to solve some frequently used functions and offer them as compact framework. See the wiki for content.
    Downloads: 0 This Week
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  • 3
    Tuple Spaces

    Tuple Spaces

    Tuple space with time outs and transactions.

    Java implementation of a Tuplespace. Moved to https://github.com/mike-k-houghton/tuplespace A Tuple is an ordered list of items. A Tuple Space is a form of associative memory where entries, tuples, are stored in the space and are retrieved using search criteria that are based on the intrinsic properties of the tuples. The two key operations are put get And that is it!
    Downloads: 0 This Week
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  • 4
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
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  • 5
    Ligthweight Toolkit is a framework which uses LWJGL. It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
    Downloads: 0 This Week
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  • 6
    Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools
    Downloads: 0 This Week
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  • 7
    This is Java based game framework plus an implementation for a Texas Holdem poker game. The framework allows for the creation and distribtution of games in a manner similar to big poker houses, like PokerStars and FullTillt. site at www.trapoula.net
    Downloads: 1 This Week
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  • 8
    XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
    Downloads: 0 This Week
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  • 9
    Library that offers users an easy to use interface to synchronize shared data access following the software transactional memory principle.
    Downloads: 0 This Week
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  • 10
    This project is abandoned. JavaSettings is a java library that is used to load in memory an application configuration file. It loads automatically different types of configuration file.
    Downloads: 0 This Week
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  • 11
    Photon provides very fast access to data containers (queues, maps, etc.) in shared memory - it can retrieve millions of data records per second. It also uses some RDB concepts like transactions and crash recovery. See web site for details.
    Downloads: 2 This Week
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  • 12
    A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
    Downloads: 0 This Week
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  • 13
    Express4J is an XML-based Java UI framework which is optimized for quick loading and a small memory footprint, primarily developed for providing rich, scriptable user interfaces inside Applets.
    Downloads: 0 This Week
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  • 14
    An open source framework for unit test and performance benchmark, initiated by Andrew Zhang. p-unit supports to run the same tests with single thread or multi-threads, tracks memory and time consumption, and generates the result as pdf/jpg/png/txt file.
    Downloads: 0 This Week
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  • 15
    Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
    Downloads: 0 This Week
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  • 16
    AOLibrary is a java-based library for writing chat bots that can be used with the game Anarchy Online. (Bots are often used to facilitate communications within an in-game organization or guild.) The library is written in Java 6.
    Downloads: 0 This Week
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  • 17
    TUFDefender is a software demonstration of the Time Utility Functions and Utility Accrual paradigms. It is also a framework for simulation, visualization, and game development.
    Downloads: 0 This Week
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  • 18
    This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
    Downloads: 0 This Week
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  • 19
    Jalin aims to bring Linux's IPC facilities within reach of Java programs. Java programs using Jalin will be able to communicate using a variety of techniques from shared memory segments to message queues.
    Downloads: 0 This Week
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  • 20
    Esession supplies an abstract layer for user session management with logging support. It could work both in stand-alone mode, and bound to http sessions. The solution for the log storage could either be in memory or in database.And there's a GUI monitor
    Downloads: 0 This Week
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  • 21
    The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
    Downloads: 0 This Week
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  • 22
    deeSDK is a game development kit for developing strategy turn based games in java. Will provide support for graphics, unit management and AI.
    Downloads: 0 This Week
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  • 23
    SOAP-Server framework for Java Micro Edition (JME). Use this framework to run simple web services on mobile devices, e.g. PDAs. Supports SOAP 1.2 (without attachments). Runs on MIDP2.0/CLDC1.1 or CDC compatible VMs with sufficient memory.
    Downloads: 0 This Week
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  • 24
    Toplink in memory makes TDD possible in large database applications. Make your Java project tests run faster. Toplink in memory allows you to run your tests in memory, rather than against a database. In our current project, this gives a 100x speed up.
    Downloads: 0 This Week
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  • 25
    AdaptiveCells J2EE generates test-beds for benchmarking J2EE performance. They consists of highly customizable EJB cells that can emulate CPU load, memory usage, memory leaks and exceptions. The behaviour of the cells is coordinated from a web front-end.
    Downloads: 0 This Week
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