Showing 11 open source projects for "sprite"

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  • 1
    Laravel FFMpeg

    Laravel FFMpeg

    This package provides an integration with FFmpeg for Laravel

    This package provides an integration with FFmpeg for Laravel 10. Laravel's Filesystem handles the storage of the files. You can easily add a watermark using the addWatermark method. With the WatermarkFactory, you can open your watermark file from a specific disk, just like opening an audio or video file. When you discard the fromDisk method, it uses the default disk specified in the filesystems.php configuration file.
    Downloads: 3 This Week
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  • 2
    howler.js

    howler.js

    Javascript audio library for the modern web

    ...Single API for all audio needs, defaults to Web Audio API and falls back to HTML5 Audio, handles edge cases and bugs across environments, supports all codecs for full cross-browser support, automatic caching for improved performance, control sounds individually, in groups or globally, playback of multiple sounds at once. Easy sound sprite definition and playback, full control for fading, rate, seek, volume, etc. Easily add 3D spatial sound or stereo panning, modular - use what you want and easy to extend. No outside dependencies, just pure JavaScript. As light as 7kb gzipped.
    Downloads: 2 This Week
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  • 3
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer...
    Downloads: 0 This Week
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  • 4
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. ...
    Downloads: 0 This Week
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  • 5
    BPT2

    BPT2

    A set of library for C++ and a programming language

    This project is a library based around a script programming language. This programming language allow high level manipulation of graphics (bitmap, sprites, sprite theatre, scrolling, API), sound (effects, music and sample) and of I/O (file, pipe, network)
    Downloads: 0 This Week
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  • 6
    Compass

    Compass

    Stylesheet authoring framework

    ...With Compass, developers can write cleaner Sass code that compiles into consistent CSS across browsers without hand-coding workarounds. The framework also includes a command-line tool for compiling Sass, managing sprite sheets, and integrating with build workflows. It was widely adopted in the era before modern CSS standards caught up with mixins and variables, helping developers speed up styling while reducing redundancy. While less dominant today, Compass remains an important historical tool that influenced the evolution of Sass and frontend best practices.
    Downloads: 0 This Week
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  • 7
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage...
    Downloads: 0 This Week
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  • 8
    A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
    Downloads: 0 This Week
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  • 9
    hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
    Downloads: 0 This Week
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  • 10
    A java toolkit for creating highly interactive cross browser web servlet applications. Knowledge of JSP, JavaScript, DOM, and HTML is not required because the library dynamically generates and controls client browser specific dhtml-ajax pages.
    Downloads: 0 This Week
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  • 11
    A game developement library for the Gamepark32 handheld console. The project goal is to provide a full C++ API that will provide Sprite, Tile, and Layer graphics functionality, as well as Music, Input, File and GUI APIs in the future.
    Downloads: 0 This Week
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