Showing 16 open source projects for "gpu processing"

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  • 1
    BentoML

    BentoML

    Unified Model Serving Framework

    ...Orchestrate distributed inference graph with multiple models via Yatai on Kubernetes. Easily configure CUDA dependencies for running inference with GPU. Automatically generate docker images for production deployment.
    Downloads: 1 This Week
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  • 2
    Nuclio

    Nuclio

    High-Performance Serverless event and data processing platform

    Nuclio is an open source and managed serverless platform used to minimize development and maintenance overhead and automate the deployment of data-science-based applications. Real-time performance running up to 400,000 function invocations per second. Portable across low laptops, edge, on-prem and multi-cloud deployments. The first serverless platform supporting GPUs for optimized utilization and sharing. Automated deployment to production in a few clicks from Jupyter notebook. Deploy one of...
    Downloads: 2 This Week
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  • 3
    Ray

    Ray

    A unified framework for scalable computing

    Modern workloads like deep learning and hyperparameter tuning are compute-intensive and require distributed or parallel execution. Ray makes it effortless to parallelize single machine code — go from a single CPU to multi-core, multi-GPU or multi-node with minimal code changes. Accelerate your PyTorch and Tensorflow workload with a more resource-efficient and flexible distributed execution framework powered by Ray. Accelerate your hyperparameter search workloads with Ray Tune. Find the best...
    Downloads: 0 This Week
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  • 4
    GPUImage 3

    GPUImage 3

    GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video

    GPUImage3 is a Swift framework for GPU-accelerated image and video processing on macOS and iOS. It is the third generation of the GPUImage project and replaces the earlier OpenGL-based approach with Apple’s Metal framework. The library aims to make real-time video processing and machine vision easier by hiding much of the GPU rendering boilerplate. It supports image and video sources, custom shader-based processing, and filter pipelines.
    Downloads: 0 This Week
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    MegEngine

    MegEngine

    Easy-to-use deep learning framework with 3 key features

    MegEngine is a fast, scalable and easy-to-use deep learning framework with 3 key features. You can represent quantization/dynamic shape/image pre-processing and even derivation in one model. After training, just put everything into your model and inference it on any platform at ease. Speed and precision problems won't bother you anymore due to the same core inside. In training, GPU memory usage could go down to one-third at the cost of only one additional line, which enables the DTR algorithm. ...
    Downloads: 5 This Week
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  • 6
    TorchQuantum

    TorchQuantum

    A PyTorch-based framework for Quantum Classical Simulation

    ...Researchers on quantum algorithm design, parameterized quantum circuit training, quantum optimal control, quantum machine learning, and quantum neural networks. Dynamic computation graph, automatic gradient computation, fast GPU support, batch model terrorized processing.
    Downloads: 0 This Week
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  • 7
    MetalPetal

    MetalPetal

    A GPU accelerated image and video processing framework built on Metal

    MetalPetal is an image processing framework based on Metal designed to provide real-time processing for still images and video with easy-to-use programming interfaces. This chapter covers the key concepts of MetalPetal, and will help you to get a better understanding of its design, implementation, performance implications, and best practices. A MTIImage object is a representation of an image to be processed or produced. It does directly represent image bitmap data instead it has all the...
    Downloads: 0 This Week
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  • 8
    PyText

    PyText

    A natural language modeling framework based on PyTorch

    PyText is a deep-learning based NLP modeling framework built on PyTorch. PyText addresses the often-conflicting requirements of enabling rapid experimentation and of serving models at scale. It achieves this by providing simple and extensible interfaces and abstractions for model components, and by using PyTorch’s capabilities of exporting models for inference via the optimized Caffe2 execution engine. We use PyText at Facebook to iterate quickly on new modeling ideas and then seamlessly...
    Downloads: 0 This Week
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  • 9
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing or machine vision against image or video sources. ...
    Downloads: 0 This Week
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  • 10
    GPU,  a Global Processing Unit

    GPU, a Global Processing Unit

    A framework for distributed computing

    An extensible framework for distributed computing on P2P grids. We support peaceful free and open research and build an internet supercomputer. We render movies, solve Eternity puzzles, predict climate and improve a ~30 GHz cluster of clients.
    Downloads: 0 This Week
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  • 11
    Starling Filters

    Starling Filters

    A collection of filters for use with the Starling AS3 framework

    Starling-Filters is an open-source collection of filter effects for the Starling AS3 framework. These filters allow developers using Starling (a GPU accelerated 2D rendering framework in Flash/AIR) to apply image processing / visual effects (e.g. blur, glow, etc.) in their Starling-based applications. The repo has versions for Starling 2.0 (on master) and older filters archived for Starling 1.x. A collection of filters for use with the Starling AS3 framework. The master branch contains filters for use with Starling 2.0.
    Downloads: 0 This Week
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  • 12
    Caffe

    Caffe

    A fast open framework for deep learning

    ...It’s got an expressive architecture that encourages application and innovation, and extensible code that’s great for active development. Caffe also offers great speed, capable of processing over 60M images per day with a single NVIDIA K40 GPU. It’s arguably one of the fastest convnet implementations around. Caffe is developed by the Berkeley AI Research (BAIR)/The Berkeley Vision and Learning Center (BVLC) and a great community of contributors that continue to make Caffe state-of-the-art in both code and models. ...
    Downloads: 0 This Week
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  • 13
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. ...
    Downloads: 0 This Week
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  • 14
    GPUImage

    GPUImage

    iOS framework for GPU-based image and video processing

    The GPUImage framework is a BSD-licensed iOS library that lets you apply GPU-accelerated filters and other effects to images, live camera video, and movies. In comparison to Core Image (part of iOS 5.0), GPUImage allows you to write your own custom filters, supports deployment to iOS 4.0, and has a slightly simpler interface. However, it currently lacks some of the more advanced features of Core Image, such as facial detection. GPUImage uses OpenGL ES 2.0 shaders to perform image and video...
    Downloads: 0 This Week
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  • 15
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
    Downloads: 0 This Week
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  • 16
    gpucalc is a library for computation using Graphical Processing Unit (GPU) and Central Processing Unit (CPU).
    Downloads: 0 This Week
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