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Mosquito is an input system that, sitting on top of SDL or OIS, handles the mapping of physical input sources into virtual gamepads and mice that the programmer can work with. It supports configuration through config file, code and ingame remapping.
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The Open Reflective Component Architecture , ORCAN, is designed to build the basis for a rapid incorporation of existing software packages into large-scale software projects Project is dead, however - please feel free to check and reuse code!
BitArray is a framework that provides a scalable class that uses sparse allocation for addressing disjoint bits sets. This is an ideal framework for handling large amounts of preferences or as a front end to large data sets that need sparse indexes.
SNAP (Small-world Network Analysis and Partitioning) is an extensible parallel framework for exploratory analysis and partitioning of large-scale networks.
The Karoo Project is a framework for making it practical to create distributed applications. By "practical", I mean that it must do it uncomplicatedly, efficiently, and cheaply. This project provides application management, queuing, and IPC.
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COS is a C89 library lifting C to the level of other OOPLs and beyond. Its syntax and features inspired from Objective-C and CLOS provide: uniform object model, generic functions, fast multimethods & delegation, introspection, exceptions & contracts...
Project created to help the process of develop a game or an interactive application. Have some OpenGL, CGFX and OpenAL abstraction layers, a lot of matrix and vector operations and a simple simulation system to do animation and smooth interpolation.
WOSH is a multi-platform message-oriented middleware written in ANSI C++. Service oriented architecture, designed for network distributed computing. Already working: Audio multimedia, X10, remote control (WinMobile, GTalk) and much more..
C4 is a C++ class library for analyzing sound files, particularly spoken and sung phonations. C4 provides features such as frequency analysis, pitch extraction, or calculation of voice quality parameters (e.g. alpha ratio, HNR, jitter, etc.).
GOA Project is home of the open source projects related to the GOA technology developed by NETIKA Tech, including the GOA WinForms implementation of the standard System.Windows.Forms .NET library for both Adobe Flash and Microsoft Silverlight.
Timedout Is My Entirely #defined Old Unit Tester A simple C unit test framework consisting of a number of C macros. Fully contained, including documentation and examples, in a single C header file.
X-VR 2 is a C++ framework, currently it features an RDBMS layer, a Network layer, Platform abstraction layer, Math utility classes and Multi-threading. The framework has been designed to be portable across differen Unix flavors.
A class library to create and manage applications using the SoMVC architecture. See Doug's blog at http://dougrday.wordpress.com/ for more information about the SoMVC architecture.
NWic is a .NET web development framework ported from a Java open-source project called jWic. NWic helps software developers building rich-client style web applications using the MVC design pattern. The UI is updated using the integrated AJAX features.
AdvancedSendandReceive is a well featured SonicMQ client application implemented in C# for Sending and Receiving of JMS messages. It was inspired by the work done for BasicSendandReceive C# sonicmq
OpenCom is an open-source component programming model designed by the School of Computing and Communications at Lancaster University, UK. This project maintains the official C language version of OpenCom.
A light-weight cross platform C++ library for console and file I/O, fast data structures and algorithms, CPU identification (CPUID), and sockets (TCP and UDP).
PHPRPC is a Remote Procedure Calling (RPC) protocol that works over the Internet. It is secure and fast. It has a smaller overhead. It is powerful and easy to use. This project is the client and server implementations of the PHPRPC.
Project ZeroSlackr is a custom iPodLinux installation system. The aim of the project is to provide a simple, coherent, easy-to-use and newbie friendly method of installing iPodLinux on iPods and trying out various emulators, apps, tools and and content.
TappedAudio is an audio library with an emphasis on the programming interface -- agnostic to the backend, written in highly-encapsulated C++ and using SWIG to present a unified API for C++, Python, Ruby, etc., regardless of the underlying audio platform.