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XionBot is an IRC bot framework/template coded completely in C. It is meant to be modular for any additions or for reference on how one may construct their own IRC client. Source codes for additional modules are also available.
jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open Dynamics Engine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it.
The aim of the Open OCL (Object Class Libraries) project is to develop a standard library API for true cross platform program development. Target platforms are Linux/UNIX, Windows and Mac OS X.
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osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
Diaz is a Java-based database framework. It is an abstraction layer for the JDBC API. It provides base classes for building Data Access Object classes.
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J2EEML is a tool for modeling Enterprise Java Bean (EJB) applications and their Quality of Service (QoS) requirements. It provides support for modeling session and entity beans, remote and local interfaces, bean to bean interactions, and more.
MVC8 : a very! lightweight MVC web development and templating framework for PHP. It incorporates parts of the Savant templating design but stays under 80kb(in total). A comprehensive and understandable documentation is the main focus of this project.
The objective of the project is to build the first 100% portuguese community built php5 framework. Although with learning porposes in mind, it will be production ready, for small to enterprise sized applications. Built with PHP5.
Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.
A PHP5 Model/View/Controller framework including components for easy and extensible form validation, module and action level role and user-based security, support for the Smarty template engine and a layer on top of PEAR::DB for passing named parameters.
The Cold Shadows Server Development System is a set of prebuilt scripts, tools, templates, software, placables and other materials designed for the game "Neverwinter Nights" that allows a PW builder to create villages, mage schools, and other structures.
VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (Virtual Reality Client - example client is under developement, SF site avaible, see also http://jvrc.info).
A game developement library for the Gamepark32 handheld console.
The project goal is to provide a full C++ API that will provide Sprite, Tile, and Layer graphics functionality, as well as Music, Input, File and GUI APIs in the future.
IdoLib is an object oriented C utility library designed to make the things Ido while programming in C easier while still retaining its efficiency and portability advantages.
A platform independent, C++ game development framework. Not a game library, but highly flexible "scaffolding" upon which to construct a game. This project has been superceded by the Golem Engine. https://sourceforge.net/projects/golem3d/
Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.