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ViNull Siding is the code that runs ViNull.Com; an ASP.NET / C# / MS SQL 2005 blog. It is released here as a guide for ASP.NET development and learning, in much the same way as Slashcode is the code that runs Slashdot. Tutorials and examples of ASP.NET.
BlitzDirect is a 3D engine that works on Windows XP and Windows Vista. It uses DirectX 9 and DirectX 10 if it is installed on the target system (e.g. Windows Vista) and OpenGL as an alternative. A graphical user interface (GUI) is also available.
Ajaj.Net is an ASP.NET library for develop AJAX web application with JSON. It support C#, Visual Basic.Net and so on. For use it, put the AjajMethod attribute on the method, just like use WebMethod attribute in Web Service.
This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
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CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
PradoC is a port of the core Prado framework to a native PHP C extension. For now until the project reaches an Alpha state you may access the source code via subversion: `svn co https://svn.sourceforge.net/svnroot/pradoc pradoc'.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
An Objective-C Framework for the Hessian binary format. The framework provides encoding,decoding Objective-C class mapping support and communication over HTTP on top of Apple's URL Loading System.
Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
PocketGraphics is a 100% managed assembly graphics library for the Pocket PC environment. It uses either GAPI or the raw framebuffer for increased speed.
ACCELA is a library of wrapper classes for the Mac OS toolbox. It features a complete set of Carbon Events classes, which can also be used with PowerPlant. Other classes cover Navigation Services, Core Foundation, QuickTime, QuickDraw, AppleEvents, etc.
pircbotcpp is a IRC C++ software development kit. It is a C++ port of pircbot. pircbotcpp is an Object Oriented client framework which lets you write quick and easy C++ IRC bots. It includes comprehensive documentation and samples.
osgField is a NodeKit library which provides universal animation mechanism and update event hierarchy to the OpenSceneGraph. With this NodeKit, you can make a built-in animations not only for transformation but also material, text and so on.
Adaptive Object Model Framework: define your object model in XML, create easy pluggable components, easily adapt to changing requirements, make programming fun again.
GLeffect! is a set of components that simplify writing OpenGL demos and applications. It includes OpenGL effect file (glfx), text rendering, scene loading (ase files) etc.
Development framework for implementing desktop/web applications directly from use case scenarios. Generalization, inclusion and extension relations between use cases are also supported by the framework.
The QT4 Plugin Dockable/DockItem system framework allows for independant component development.Provides a framework that the developer can use to implement a plugin aware application.
Uses a easy-to-visualize and well documented plugin model.
MARIE is a robotic development and integration environment focused on software reusability and exploitation of already available APIs and middlewares used in robotics. Its main purpose is to create a rapid-prototyping approach to robotics developments.
Provides a set of facilities to make Castle IoC kernel and associated Windsor container suitable for large scale application when multiple development teams are involded and many components/facilities are required.