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Parallelizable is a tiny framework in complement for java.util.conccurent api. Parallelizable is an abstract class to extend for making asynchronous parallel execution on a synchronous task. Very usefull if task often calls a very long process.
CrystalGPU is an execution framework that transparently enables applications to exploit a number of high-level GPU capabilities such as overlapping communication and computation, short lived buffer reuse, and harnessing multi-GPU systems.
An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
The UML based Univiersal eXecutable Platform UXP provides lightweight, application frameworks for real-time embedded systems. Our product of real-time frameworks enable engineers to directly implement event-driven state machines-based applications.
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SEF is a framework for server applications based on POSIX API. It can provide easy access to most unix functionality. It has a very peculiar architecture that permits to exploit the hardware at best. SEF is INCOMPLETE!! don't use it yet!!
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
ODEM is a C++ class library for process simulation. ODEMx is its successor, greatly enhanced to make real use of C++ features and with improved support for logging.
LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
G-Truc Creation is an open source and creativity enthousiat website. As a main goal, G-Truc Creation features an OpenGL Framework (GLF). It's a C++ based project that aims to improve OpenGL programmers work with libraries, documentation, samples and
This is a library that helps the user to make better and faster programs in C++. This library allow the user to manager in a easy way the filesystem of the GNU/Linux system.
Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
The Squidy Interaction Library eases the design of "post-WIMP" user interfaces by unifying various device drivers, frameworks and tracking toolkits in a common library and provides a central and easy-to-use visual design environment. www.squidy-lib.de
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
The project is created with an aim to provide - design patterns implemented in C++ using boost. Following are the primary requirements 1) Generic Header Only Library 2) Using Boost Libraries, Coding Style, Philosophy 3) Standard C++
A plugin-oriented, modular, small and extremely flexible application framework written in PHP.
With support for many database engines, templates, all HTTP methods, small core and a simple API, it allows creation of custom tools and systems.
This is Java based game framework plus an implementation for a Texas Holdem poker game. The framework allows for the creation and distribtution of games in a manner similar to big poker houses, like PokerStars and FullTillt. site at www.trapoula.net
Heimdall is a sensor fusion framework. It uses a component-based approach to create a sensor fusion middleware. This is the core component, which controls the interaction between the components used to do the sensing and the processing of data.