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The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
FE is a game engine that aims make game development process easier, provinding most of the things needed to build a game. It uses SDL as back end library
A catch all C++ utility template library designed to help fill in the gaps and fix problems with the language, the Standard C++ Library, and the Boost C++ Libraries. Uses the Boost Software License.
Workflow Magic is an open source, robust, simple and fast, ERP Framework. Provides Customer Example, Supply Example, Financial Example and Production Example. You can implement any company model through our Business Rules Engine and ORM.
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.
eval is a header-only library for writing C++ scripts. The main aim of the library is to provide means for calling compiled C++ functions/methods/constructors from within a script. An eval script can take arguments, as well as return arbitrary values.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
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OgreCollada serves as a wrapper for the FCollada library (listed on sourceforge as ColladaMaya) for the Ogre3D engine. OgreCollada is intended to improve the content creation pipeline for game developers or people using a similar work flow.
Thank You for Visiting the AOL Open Mobile Platform Site. OMP 1.0 is now available for download! Open Mobile Platform is an open source mobile application development platform that supports Windows Mobile, Java, BREW, Symbian and Linux platforms. You can
Playputer SDK is open source C/C++ framework whose purpose is to help development of virtual machine libraries for playing casual games.These libraries emulate classic home computers, video game consoles,and other hardware or software systems.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
The Official Address Normalizer parses a mailing address into a set of potentially matching US Postal Service standardized addresses. The library is intended for real-time usage and emphasizes speed over completeness.
Intel® Mobile Platform SDK 1.3 covered by BSD license, enables developers to build mobile-aware applications. It provides a set of libraries and runtime components, and programming interface, common across Windows and Linux platforms.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
Weabers stand for Web Application Browser and Server.It is a PHP and LUA enabled Webserver and Web browser combined into one single application. It is intended to a framework to allow easy execution of offline Web2 apps.
it is a light-weight portable c++ class library include threadpool, socket, dynamic class loadding , server, httpserver/servlets, etc. it is a practical utility for who do not want to learn the complex Boost/ACE.
The Ram Software project is an open source project, to deliver a native C++ library for development on Windows. It's intended now to be a thank you to the students of Colorado State University, for paying their tech fee. It allows me to do what I do.