Showing 41 open source projects for "unity game source code"

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  • 1
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 6 This Week
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  • 2
    RPGUI

    RPGUI

    Lightweight framework for old-school RPG GUI in web!

    Lightweight framework for old-school RPG GUI in the web! This framework provides an out-of-the-box GUI for web games with an old-school RPG style. Once including this lib all you need to do is start adding regular html elements with RPGUI classes, and RPGUI will do all the rest! RPGUI should work on all modern browsers, and it's tested and confirmed on Chrome, Firefox, Opera, and Internet Explorer Edge. Using RPGUI doesn't require coding at all! Just using CSS classes. A complete and whole...
    Downloads: 0 This Week
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  • 3
    DotNetWikiBot Framework

    DotNetWikiBot Framework

    Make robots for MediaWiki-powered sites!

    The DotNetWikiBot Framework was developed so that it can offer a helping hand with many complicated and routine tasks of wiki site development and maintenance. DotNetWikiBot Framework is a cross-platform full-featured client API, that allows you to build programs and web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework can also be used for learning C# and .NET.
    Downloads: 1 This Week
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  • 4

    GambleKit

    C++ Framework for slot machine games

    GambleKit is a free open-source C++ object oriented library for quick and easy building of slot machine and gambling games with reels and GUI management. It relies basically on declarative programming style, so the programmer needs simply to declare, for example at creation time, the basic layout and behavior of the game, and then leave the game flow, requiring as little additional intervention as possible.
    Downloads: 0 This Week
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  • 5
    Flixel Power Tools

    Flixel Power Tools

    The Flixel Power Tools are a set of plug-ins for Flixel 2.5+

    Flixel Power Tools is a plug-in suite for the Flixel engine (version 2.5+) that adds many auxiliary utilities, effects, and helper components to aid in developing 2D games with AS3. It includes visual effects, control utilities, math/utility extensions, UI enhancements, and more. It’s designed to be dropped into a Flixel project to give you extra tools beyond the core engine. The Flixel Power Tools come with a comprehensive Test Suite. Use it to visually see the tools in action, and then...
    Downloads: 0 This Week
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  • 6
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage...
    Downloads: 0 This Week
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  • 7
    The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
    Downloads: 0 This Week
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  • 8
    Ligthweight Toolkit is a framework which uses LWJGL. It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
    Downloads: 0 This Week
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  • 9

    ByChance Framework

    A generic framework for the generation of game levels.

    This project has moved to GitHub: https://github.com/npruehs/ByChance
    Downloads: 0 This Week
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  • 10
    Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools
    Downloads: 0 This Week
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  • 11
    An open source starter package for creating Minecraft type games, using Unity 3 by Unity Technologies.
    Downloads: 0 This Week
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  • 12
    An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
    Downloads: 0 This Week
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  • 13
    VFramework is a starting point for game developers. The project is meant as example source code to demonstrate proper class organization and inter-system communication.
    Downloads: 0 This Week
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  • 14
    This is a complete set of Turbo Pascal 7 softwares (zelda, graphic code generator) and powerfull Console/Graphical UI SDK for MSDOS These applications and framework was developped during the 1998-2001 period (when I was 18 years old) and are now frozen.
    Downloads: 0 This Week
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  • 15
    JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
    Downloads: 0 This Week
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  • 16
    The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!
    Downloads: 0 This Week
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