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A C++ framework that implements generalised finite state machines.
The State Controller Library is a generic platform-independent C++ framework that allows finite state machines and multi-action planning generalisations thereof to be realised. The structure and implementation of this library focuses on the application of finite state machines to real-time control loops, but can be reasonably adapted for virtually any other application, even completely unrelated to control systems. An emphasis has been placed on having very low overhead so as not to hurt...
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This is a set of regular grammar inference libraries. It contains tools to visualise the resulting grammar as a finite statemachine and to actively contribute to the inference process.
The repository has now moved to https://github.com/kirilluk/statechum
A generic statemachine in C#, based on implementation by Leslie Sanford.
Source Code can be found here:
https://github.com/OmerMor/StateMachineToolkit
Binaries available through nuget:
https://nuget.org/packages/StateMachineToolkit
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Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented.
https://www.youtube.com/watch?v=N86VfpYiz-Y
JActor is a high-performance actor framework designed to make vertical scalability easy. JActor achieves its speed, in part, by almost always executing synchronously--though it is easy enough to force asynchronous processing when needed.
JActor is divided into several GitHub projects:
JActor - https://github.com/laforge49/JActor
JID - https://github.com/laforge49/JID
JFile - https://github.com/laforge49/JFile
JANetty - https://github.com/kumarshantanu/JANetty
Simple framework for building scenario based simulations. Build in Java. Simply extend event and state classes and utilize the scenario scripting in XML.
Framework for making Windows applications that are one .exe file in AutoHotKey_L,C++,C#, VB.NET,Java,Groovy,Common Lisp,Nemerle,Ruby,Python,PHP,Lua,Tcl,Perl,Jint,S#,WSH VBScript,HTML/JavaScript/CSS,COM, PowerShell without compiling . For .NET 4.
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To implement the StateMachine model of behavior with chain of command design pattern. Commands and created out of Actions of a State Model {ENTRY, INPUT, TRANSACTION, EXIT} and can be exectued independently or bundled together to form a chain.
bbv.Common.Mobile is a hybrid porting of bbv.Common library which contains components and functionalities including: (a)synchronous notification component with thread switching, enum based statemachine, programmatic context based rule engine. For docu
This project has been moved to the Tungsten project, which contains a number of Tungsten technologies together. Please visit at http://sourceforge.net/projects/tungsten. This project will not be further maintained.
A simple statemachine library in java. It uses the memento pattern so the state is stored outside the machine so it is easier to cluster a solution using this statemachine.
When running multiple domains through the Xen hypervisor, this library will allow a privileged domain to view the runtime state of another domain. This technique is known as virtual machine introspection.
jStates is a java library for easy statemachine design and implementation.It uses XML to define states and state transitions. jStates is aimed at easy integration with desktop J2SE applications, Struts, Commons Validator, Web and other J2EE technologies
Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite statemachine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
JSpasm is a pure Java package for developing event-driven, state-based software applications and packages. This small-footprint package will handle multiple models and large numbers of entities in parallel, and includes features to support SMP operation.
LSM4J is a lightweight Java based framework to model a statemachine. The developer implements a few generic interfaces and let the framework take care about processing the graph.