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The X Beam ("the cross beam") is a cross platform C++ 3D world simulation engine with powerful customization support. It is currently being developed for Linux, Mac OS X, and Windows.
this project completely written in PHP implements a small and easy to use framework
This framework use :
1) PHPMailer for send e-mail
2) Adodb for Database connection
3) Xajax for ajax application
5) Smarty for template engine
6) Mootools
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
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Content Management System developed in PHP, using XSLT as templating engine. Can run on different SQL servers (MySql, SQLite, PostgreSQL, MSSQL soon Firebird) with ADODB or PEAR::DB as DBAL. UNIX/Linux like permissions system.
Entropia Engine++ is a 2D Game Engine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework that takes advantage of C++, OpenGL, OpenAL, SDL and more.
I've moved the project to http://www.eepp.com.ar .
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
The open web architecture framework defines web applications in an eclipse based DSL editor. A code generator transforms the models into a Google Web Toolkit / Google App Engine project which can be customized by the developer.
Javen library is a framework for developing C++ application simply, with similar API to Java library. Hawk search engine is a software platform that used to build Vertical Search Product more easily for the Moderate Company or End Users.
Andorra 2D is the new generation 2D Engine for Delphi and Lazarus. Andorra 2D is capable to use DirectX or OpenGL through graphic plugins. Andorra 2D is built in a very modular way and is yet easy to use.
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
construtsor it's a visual struts development tool. It will help you to create Actions, Form and Pages and link them saving a lot of time and efforts. It could also reverse-engine struts config files.
This project intends to provide a generic platform for developing any kind of modules (web or non-web). As main technology choice, the Spring Framework shall be used as core engine since it already supports several other frameworks.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
FE is a game engine that aims make game development process easier, provinding most of the things needed to build a game. It uses SDL as back end library
A metadata driven rules engine based on Java. This engine will allow you to configure your own domain specific metadata. It provides features like dynamic rule definitions, chaining of rules and is very easy to define rules.