Showing 8 open source projects for "gpu-z"

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  • 1
    FractalRenderingApp

    FractalRenderingApp

    Lightweight app for visualization of Mandelbrot and Julia set

    Source code is available on https://github.com/MarkoLeskovar/FractalRenderingApp
    Downloads: 0 This Week
    Last Update:
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  • 2
    Complex Renderer

    Complex Renderer

    Simple renderer of complex functions including recursive

    ...Including 4 versions. The first one was written with C++ and uses CPU 128-bit double. The second does the same, but was written with D language and Derelict3. The third uses GPU (GLSL shaders) to draw Mandelbrot set. It is extremely fast, but uses only 32-bit float. And finally, the fourth works on CPU, but uses arbitrary precision (OpenMP), so it hasn't limit for depth (except rendering time).
    Downloads: 1 This Week
    Last Update:
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  • 3
    sinestesia

    sinestesia

    Displays music using fractal flames and hardware acceleration (openCL)

    This program takes audio input from microphone, you can redirect pc audio output using control panel on Windows or pavucontrol on Linux. Your computer needs to support openCL (is sufficient a modern gpu or a intel core cpu) Commands: F11 toggle fullscreen S toggle stroboscopic flash NUMBER [0 to 9] change number of symmetry axes
    Downloads: 0 This Week
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  • 4
    SmoothLife

    SmoothLife

    A generalization of Conway's Game of Life

    Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
    Downloads: 16 This Week
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  • 5
    Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
    Downloads: 2 This Week
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  • 6
    Fractron 9000
    Fractron 9000 is a GPU accelerated fractal flame renderer for Windows. Requires a video card that supports OpenGL 2.0 (OpenCL or CUDA recommended). Also Requires Microsoft .NET framework version 2.0.
    Downloads: 1 This Week
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  • 7
    An interface for exploring GPU accelerated pixel graphics through fragment shaders.
    Downloads: 0 This Week
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  • 8
    Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
    Downloads: 2 This Week
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