Showing 5 open source projects for "c language"

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  • 1
    SuperShaper

    SuperShaper

    A tool that uses OpenCL to procedurally generate 3D models

    The SuperShaper is an interactive tool to manipulate 3D meshes created from a "Trigonometry Formula" in real-time. The created mesh of up to a million vertices can be morphed interactively. The model is displayed in 3D, allowing customising the rendering. Export to 3DS and OBJ file formats is supported.
    Downloads: 2 This Week
    Last Update:
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  • 2
    syfluid

    syfluid

    Fancy interactive fluid simulation for gfx fans, VJs and demo coders

    ...Press "r" to clear the screen and "m" to open the menu. Press "1" .. "8" to switch color presets. SPACE to pause. "s" to save a png or jpg. syfluid is written in C++ using OpenGL. Even though it is heavily performance optimized and using OpenGL Shading Language (GLSL), it is a performance hog. Use "f" to show the FPS. If they are lower than 30, then reduce the quality parameter that you find in the menu from 200 to e.g. 100. For very fast graphic cards, try 400 and above. This fluid simulation is based on on Jos Stam's paper: http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
    Downloads: 1 This Week
    Last Update:
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  • 3
    Complex Renderer

    Complex Renderer

    Simple renderer of complex functions including recursive

    ...Currently, compiled program draws Mandelbrot set, but if you want to draw another function, you need to inherit it from 'Renderer' class in sources, pass it to 'Window' and recompile project. Including 4 versions. The first one was written with C++ and uses CPU 128-bit double. The second does the same, but was written with D language and Derelict3. The third uses GPU (GLSL shaders) to draw Mandelbrot set. It is extremely fast, but uses only 32-bit float. And finally, the fourth works on CPU, but uses arbitrary precision (OpenMP), so it hasn't limit for depth (except rendering time).
    Downloads: 0 This Week
    Last Update:
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  • 4
    SmoothLife

    SmoothLife

    A generalization of Conway's Game of Life

    Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
    Downloads: 0 This Week
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  • 5
    Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
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    Downloads: 12 This Week
    Last Update:
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