Showing 4 open source projects for "basic"

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  • 1

    HexMandala

    Generating hexacon based images.

    ...Changing the way the calculations are done is possible (in the configuration .ini file) which will have a far greater impackt. Read the 'Readme.txt' for details. This program requires 'Visual PowerPack' Here is the URL to download Microsoft Visual Basic Power Packs 10.0 http://go.microsoft.com/fwlink/?LinkID=145727&clcid=0x804
    Downloads: 0 This Week
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  • 2
    MilkDrop Anywhere

    MilkDrop Anywhere

    A remote control MilkDrop2 plugin for Windows

    Allows you to easily remote control MilkDrop2 VJ Console in Winamp (Windows only) via graphic interface from any browser (via tablet or cellphone perhaps). You must have Apache2 (or any webserver) with PHP 5.4+ running on the same computer Winamp is running on and some basic knowledge of how that all works. Once you've got everything set up and running, it should run near flawlessly (I was using it for a few hours continuously once with no hiccups) There's a readme.txt file inside the zip file with some basic instructions. Check out the Wiki or Discussion tab for up to date instructions, info, and more... ...
    Downloads: 0 This Week
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  • 3
    SmoothLife

    SmoothLife

    A generalization of Conway's Game of Life

    Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
    Downloads: 4 This Week
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  • 4
    OpenGROW

    OpenGROW

    An open-source project to develop a plant generation tool.

    ...This tool will feature an easy to use interface, and will be scalable, able to produce a large batch of similar plants simultaneously. The project is current just starting - I'm laying down some basic code to generate a tree skeleton, then using that skeleton to create an "envelope" mesh. Then I plan on adding features in subsequent releases. Then I'll probably end up rewriting all of the code and writing some documentation at the point where I have a good basic feature set. I will release new alphas every few weeks, containing source code and OS-specific binaries, unless I put development on hold for a while (see below). ...
    Downloads: 0 This Week
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