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a very lightweight advanced terrain-rendering and 3D map rendering sys
...The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation.
Does easily a 4k x 4k terrain, but also much more.
This game is a 2d arcade game. You can move, jump, kill monster.
This game is a 2d arcade game. You can move, jump, kill monster. So far game haven't got a textures and now monsters and player model are variegated square. In source code you can add enemies, change him size, speed, hp; change player speed size, damage; change bullets speed, damage and any values.
This is Falcon 4 Open Source. A community that will hopefully develop around the open ended portability that it can offer. The end product will center around intense Vietnam campaign action, with all the things that we love about Falcon.