Showing 9 open source projects for "i-doit"

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  • 1
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. ...
    Downloads: 10 This Week
    Last Update:
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  • 2
    FlightCraft3D: The Return

    FlightCraft3D: The Return

    extreme 3D flight simulator with advanced terrain rendering

    A rough, 3D extreme flight simulator in which there's a large terrain on which one can land: as the terrain-rendering is advanced and thus terrain is large, detailed and well visible, one can do wild flights in valleys, one can experiment with landing in any casual point of a wild, colorful area including mountous, hilly and flatty areas as well. The flightmodel is primitive here, but acceptable. I will try to do a second release in which the JSBSim module will be used to provide a more realistic flight-simulation so that the wildness of a free flight and landing is more impressive. This is not a typical flight simulator, but a simulator which explicitly tries to offer a complementary experience: don't care about navigation, too realistic control and usage of the instrument-panel... but just fly a plane in a wild, open environment. ...
    Downloads: 0 This Week
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  • 3

    Vegastrike evolved

    evolution for vegastrike SpaceSim/Combat/Trade game

    ...And while there is still a community , the project is in orbit in a kinda space cimetery . The game can run under Windows,Linux ,Mac . BUT : It is complicated to work with the original SVN repositery , while the admins aren't reactive . So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike . Let's Vegastrike be evolved , with new goals : _Dynamic Market system , better AI , mission and campain editor , etc ... _MMO : Create somewhere a dedicated host to help debug the actual working network code . Artists ( Sound , Image , Video , Mesh modelling , Animation ) and Devs are welcome ! ...
    Downloads: 0 This Week
    Last Update:
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  • 4

    Astrostriker

    Elite like space game

    I plan to program an elite like space game using irrlicht engine for graphics and irrklang for sound. I do this in my free time and it is my first larger project so don't expect any wonders.
    Downloads: 0 This Week
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  • 5
    FlightCraft3D

    FlightCraft3D

    realistic but simple flight simulator: exploration and casual landing

    ...It aims at becoming a game focused on casual landing, among trees, rocks and buildings and so on. VID:http://youtu.be/_Af0PgrCTxo It shall be a sort of Minecraft-focused-on-aeromobilism. Simply implemented, but with many interesting features. I plan to do also a non-GL version that displays whole 3D gfx with a procedure at whose end pixels are displayed with SDL, asciiart, of native Linux X11 graphics of native Win graphics. Ofc ourse OpenGL is very useful for displaying nice trees... . it's a single sourcefile program. USAGE: in any Linux/UNIX system (es.Ubuntu) download the zip and place it in your home directory; extract the zip. open a Terminal and navigate int the folder of the game;type this: "make";press ENTER; double-click the a.out
    Downloads: 0 This Week
    Last Update:
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  • 6
    Boeing F/A-XX for FlightGear

    Boeing F/A-XX for FlightGear

    Boeing F/A-XX for FlightGear

    The F/A-XX is a conceptual aircraft being developed by Boeing. I am creating a model and the associated files to be used in FlightGear. This is not a 100% accurate, scale model. There is a very, very limited amount of information available on this jet, so I have used my imagination to fill in some of the details.
    Downloads: 2 This Week
    Last Update:
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  • 7
    Mission Control Simulator

    Mission Control Simulator

    An Houston/NASA Mission Control Simulator written in Delphi!

    ...Missions, russian Missions and Proton -and a "Easter-Egg": an ICBM test-Launch --- First it will be aviable in German, then in version 0.5 it will also be aviable in english. --- Sorry for my bad english, i am german ^^ --- UPDATE: I need ALPHA and BETA Testers!
    Downloads: 0 This Week
    Last Update:
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  • 8
    Striker2D

    Striker2D

    This game is a 2d arcade game. You can move, jump, kill monster.

    This game is a 2d arcade game. You can move, jump, kill monster. So far game haven't got a textures and now monsters and player model are variegated square. In source code you can add enemies, change him size, speed, hp; change player speed size, damage; change bullets speed, damage and any values.
    Downloads: 0 This Week
    Last Update:
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  • 9
    The basics of a 3D space shooter. Hope to add more to the project if there is any interest. As time allows. In the end I would like a universe that is generated as people fly around.
    Downloads: 0 This Week
    Last Update:
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