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Combat Flight Simulator for LINUX. WW2. Network and VOIP. Open-source.
...Linux Air Combat ("LAC") runs on almost any desktop LINUX system (even Steam Deck & Raspberry Pi) and generates smooth, high-performance flight.
If it runs TOO fast on your hardware (framerates beyond 100 FPS), you should activate LAC's built-in FrameRate Limiter as documented here:
https://askmisterwizard.com/2019/LinuxAirCombat/FrameRateLimiter.htm
Clean, open source code provides an option to compile yourself, or use our precompiled executable AppImage to eliminate compiling on all popular X86 LINUX distros.
...
...Among the trackers are the SM FaceAPI, AIC Inertial Head Tracker and PointTracker (IR-tracker derived from FreeTrack). Movements of the head are registered by a simple web cam: no additional hardware is required! Supports Free-track, FlightGear, VJoy, PPJoy and TrackIR, SimConnect and FSUIPC protocols.
Current version is V200.
The SourceForge webserver is up again, please visit http://facetracknoir.sourceforge.net/home/default.htm
An OSX userspace library that allows joystick events to be remapped. Several joysticks can be combined into a single controller, and button/axes events can be remapped to new joystick, keyboard or mouse events. Advanced scripting also supported.
Supports:
* Applications that use IOKit (the newer interface)
* Boxer (dosbox for OSX)
This project was originally designed to provide an open-source replacement for PPJoy. The product, at this point, consists of virtual joystick devices that is seen by the system as a standard joystick but its position-data is written to it by a feeder application. An existing feeder application that takes advantage of this product is SmartPropoPlus. If you are an application writer you can very easily write an application that controls a joystick (e.g. mouse-to-joystick,...
XPIOCARDS allows to connect external hardware and software such as the IOCARDS from OpenCockpits or the glass cockpit OpenGC to the X-Plane flight simulator on unix-based systems like Linux and Macintosh OSX.
...Kinect will also respond to your voice, controlling the camera angles and graphical features.
This game was designed before the 1.0 release of Kinect for Windows, and therefore it uses the Kinect for Xbox hardware and beta SDK. You will need a Kinect for Xbox and y-cable, along with a full installation of (free) SDKs as described in the readme. A keyboard-only interface is also available for those without Kinect.
The libjoyevent library transparently intercepts joystick events, simultaneously modifying/masking/logging/generating fake X11 keyboard events as a response to each joystick event based on dynamically selectable configuration profile.
Project migrated: https://github.com/arktools
This library aims at providing a uniform method for simulation, prototyping, and testing of autonomous robots. It also adheres to the object-oriented paradigm to ease system configuration and development. http://www.youtube.com/watch?v=-wQVrM5SL2o&fe
GaugeBook displays Gauges of your FSX (with SP2 or Acceleration) and gives you control over a lot of Settings. Change Frequencies, QNH, etc with a few mouse clicks. It's still beta but the new G1000 is a blast. Runs smooth on any notebook.
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Create your own cockpit for flying in FlightGear and other simulators.
FlightGear Controller (fgctrl) is a combination of software and hardware (mostly AVR-based) that let you build a simplified cockpit for controlling aircraft in FlightGear and other flight simulators.