Showing 9 open source projects for "gnu make"

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  • 1
    OpenEagle

    OpenEagle

    Synthetic Vision/Sectional Maps for experimental aircraft.

    OpenEagle provides interfacing to Flightgear to create a synthetic view of the flight using a Garmin G5 EFIS, and other instruments to display the flight at 10hz. The system also includes tools to make and use browser based moving maps from the FAA sectional "tif" files free to download. OpenEagle replaces NAV, and FIX databases in Flightgear with current FAA data. FAA Special rules airspace such as Class B,C, and D, and MOA's et al are displayed in the synthetic view using translucent...
    Downloads: 0 This Week
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  • 2
    Flightgear Utilities

    Flightgear Utilities

    Tools to make running a Flightgear server on Linux easier

    Tools to make running a Flightgear server on Linux easier
    Downloads: 0 This Week
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  • 3
    Docker

    Docker

    Make containers fly - FlightGear scenery containerized

    This project hosts all the necessary configuration files to host FlightGear scenery tools within Docker containers.
    Downloads: 0 This Week
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  • 4
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 1 This Week
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  • 5
    FlightCraft3D

    FlightCraft3D

    realistic but simple flight simulator: exploration and casual landing

    a little and 'mininalist' 3D Flight simulator, accompanied also by a dydactical example that illustrates the concept behind flight simulators. FlightCraft3D anyway goes a lot beyond: is physically realistic, and allowes landing everywhere. It aims at becoming a game focused on casual landing, among trees, rocks and buildings and so on. VID:http://youtu.be/_Af0PgrCTxo It shall be a sort of Minecraft-focused-on-aeromobilism. Simply implemented, but with many interesting features. I plan to...
    Downloads: 0 This Week
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  • 6
    This is an augmented reality incarnation of a game called Spads and Fokkers, where 2 computer-generated 3d airplanes fight each other in the real world piloted by users thoughts. In this implementation AR and BCI tecnologies are used to make it possible.
    Downloads: 0 This Week
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  • 7
    XP2TS is an open-source project aimed to make possible auto-switch between TeamSpeak frequency-channels while flying with X-Plane flight simulator in the virtual aerial environment provided by IVAO on Linux.
    Downloads: 0 This Week
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  • 8
    space42
    Space42 is 2D space shooter game build upon SMILE library (see smile2d). It serves as an example of SMILE usage but its main purpose is to make fully playable space shooter game with levels fully generated from web content available through HTTP.
    Downloads: 0 This Week
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  • 9
    An 3D space ship game, as a re-make of the original space invaders. Using 3D models for the ships, and raw terrain files. It is an Ogre 3D based project, Ode library for the physics, FMOD for the music layer and RakNet for the network layer.
    Downloads: 0 This Week
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