Showing 2 open source projects for "game go"

View related business solutions
  • Our Free Plans just got better! | Auth0 by Okta Icon
    Our Free Plans just got better! | Auth0 by Okta

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your secuirty. Auth0 now, thank yourself later.
    Try free now
  • Payroll Services for Small Businesses | QuickBooks Icon
    Payroll Services for Small Businesses | QuickBooks

    Save up to 50% on QuickBooks Online! Keep the Accounting and Book Keeping for your Small Business up to date!

    Easily pay your team and access powerful tools, employee benefits, and supportive experts with the #1 online payroll service provider. Manage payroll and access HR and employee services in one place. Pay your team automatically once your payroll setup is complete. We'll calculate, file, and pay your payroll taxes automatically.
    Learn More
  • 1
    flightspace_chung
    flightspace chung is a free open source 3D space game flight simulator written in freebasic and openGL . Explore the solar system with real planets data , go to space stations, enter planets orbit with gravitation effect , fly in formation and give orders to your wingmen or declare war to combat spaceships or attack ground targets .Can run on a small netbook . moving idle and background .
    Downloads: 1 This Week
    Last Update:
    See Project
  • 2
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ... not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation. Does easily a 4k x 4k terrain, but also much more.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next