Showing 25 open source projects for "software without code"

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  • 1
    Hexen II: Hammer of Thyrion

    Hexen II: Hammer of Thyrion

    A cross-platform port of Hexen II game.

    Hammer of Thyrion (uHexen2) is a cross-platform port of Raven Software's Hexen II source. It is based on an older linux port, Anvil of Thyrion. HoT includes countless bug fixes, improved music, sound and video modes, opengl improvements, support for many operating systems and architectures, and documentation among many others.
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    Downloads: 316 This Week
    Last Update:
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  • 2
    RAD

    RAD

    Engine remake of the game "Radix: Beyond the void"

    This is an engine remake of the 1995 game "Radix: Beyond the void". You will need data from original game to play it (RADIX,DAT). Source code repository: https://github.com/jval1972/Rad-X
    Downloads: 19 This Week
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  • 3
    DelphiDoom

    DelphiDoom

    Source port of Doom, Heretic, Hexen and Strife developed in Delphi

    This is a source port of the games Doom, Heretic, Hexen and Strife developed in Delphi. Source code repository: https://github.com/jval1972/DelphiDoom Many features have been added to take advantage of modern hardware: -External hi-res textures -Advanced 32 bit color software rendering -OpenGL support -Quake (md2) models -Sloped floors & ceilings -3d middle floors -Voxels -Dynamic lightmaps -mp3 music -Custom actor definition -and many more...
    Downloads: 24 This Week
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  • 4
    Mars3D

    Mars3D

    Source port of the game "Mars - The Ultimate Fighter"

    This is a source port of the DOS game 終極戰士 [Mars - The Ultimate Fighter] Source code repository: https://github.com/jval1972/Mars3D In order to run the game you must have the game data. The English translation of the game can be downloaded at: https://mars3d-game.wixsite.com/index
    Downloads: 0 This Week
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  • 5
    FPCDoom

    FPCDoom

    Source port of the game Doom developed in FPC/Lazarus

    Source port of the game Doom developed in FPC/Lazarus Source code repository: https://github.com/jval1972/FPCDoom
    Downloads: 1 This Week
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  • 6
    compatible lite doom

    compatible lite doom

    Ms Dos port with slopes 3d floors true3d demo compatibility fast speed

    Dos Doom with 3d floors, slopes, destructible architecture, demo compatibility 1.9, fast speed youtube https://goo.gl/pbNybV Requirements: 486DX, 4MB RAM Win95, 8MB Dos(run -ram8mb parm) https://goo.gl/agT2wc https://goo.gl/3EFVBg Recommended: 486DX4 100MHz, 16MB RAM https://goo.gl/IWGLkQ Run on Dos,Win9x, XP 7 32 bits, Dosbox Turbo Android requires Dosbox: Win 64bit or WinXP w/ some video drivers https://goo.gl/FE6rRF Bugs: command line needs one space after wad or other parm to work right: cdoom -file s4 -warp 1 save config fault sometimes, glitches in rendering slopes due to fixed point usage, line of sight bullets error on slopes,sprites in multi 3dfloors sometimes render wrong similar to duke nukem 3d quake heretic hexen vavoom zdoom gzdoom but not compatible,only doom2 doom run Thanks:id software for original doom code https://www.idsoftware.com MBF authors,Vladimir Arnost for muslib 1.80: http://www.fit.vutbr.cz/~arnost/welcome.html
    Downloads: 0 This Week
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  • 7

    PK3ENTRY

    PK3ENTRY lump managment

    This is a command line tool that: -Inserts PK3 files inside a WAD file The output WAD file contains long filename aliases (PK3ENTRY lump) The PK3ENTRY lump is parsed by DelphiDoom PK3 loader and create long filename aliases from WAD lumps. -Split WAD files that contain PK3ENTRY lump(s) to PK3 and WAD Source code repository: https://github.com/jval1972/PK3ENTRY
    Downloads: 0 This Week
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  • 8
    ZDoom is an enhanced port of the official DOOM source code to Win32 and Linux; it adds new features not found in the version published by id Software. Supports Heretic, Hexen and partially Strife. Extra tools: ACC ZDBSP ZETH.
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    Downloads: 98 This Week
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  • 9
    Radge - [RA]ndom [D]oom [GE]nerator

    Radge - [RA]ndom [D]oom [GE]nerator

    A tool for generating random levels for Doom

    Radge - [RA]ndom [D]oom [GE]nerator based on SLIGE v. 490 This is a command line tool for generating random levels for Doom (1993). Source code repository: https://github.com/jval1972/R.A.D.G.E
    Downloads: 2 This Week
    Last Update:
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  • 10
    CS:GO Multi Script

    CS:GO Multi Script

    Multi scripts for CS:GO that do just about everything

    I have not posted any of the code yet, I'm working on it locally then will push everything. This is not to be used in game (maybe deathmatch only :stuck_out_tongue:), but rather is meant to have some with the features that Java provides. I included all source so that you can see what I used. This is a great project to learn about global event listener, JRobot, JavaFX, etc... Most of the people said this just makes it harder to play the game, so it's not fantastic. The only thing I...
    Downloads: 0 This Week
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  • 11

    AutoWolf

    Bot for id Software's Wolfenstein 3D

    This is a port based on Moritz "Ripper" Kroll's WOLF4SDL port for Wolfenstein 3D, a game developed 1992 by id Software and published by Apogee. The source code to the game has been released as GPL. The port implements a "bot" for this game, where the player is controlled by the computer, in the attempt to solve every level autonomously. Available as binaries for Windows and OS X, and as source package for Linux/UNIX (requires SDL and SDL_mixer to build).
    Downloads: 0 This Week
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  • 12
    OpenHeist

    OpenHeist

    Unreal Engine 4 first-person criminal simulator.

    ...The goal of the game is to explore a small collection of hostile environments ranging from a medieval castle to a 1930's casino, using whatever means you can to rob them blind. This game project is similar in vain to the Payday series by Overkill Software, and is aimed to extend some core gameplay concepts of the franchise -- but without reusing or rehashing any content produced by Overkill. OpenHeist will be designed to be extensible and easily user-moddable and is based on Unreal Engine 4. A full triple-A title is not to be expected; this game is merely a framework for other mod authors to expand upon. ...
    Downloads: 0 This Week
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  • 13
    QBism Game Engine
    qbism Super8 is an open source 3D game engine with advanced yet intentionally retro 8-bit graphics for a crunchy pixelated look. The source code is forked from Makaqu Quake with enhancements from other Quake projects. The goal is to expand capabilities of authentic software-rendering without sacrificing performance. Features ———— Real 8-bit software graphics Plays most modern epic Quake maps that require enhanced engine limits and extensions. Colored static and dynamic lights. ...
    Downloads: 0 This Week
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  • 14
    This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
    Downloads: 0 This Week
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  • 15
    A -quite ambitious- project to create a functional Doom source port in pure Java, trying to keep as close as possible to the original source code while at the same time streamlining it into a more OO and Java-friendly form.
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    Downloads: 25 This Week
    Last Update:
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  • 16
    CZ Bind Maker is a custom buy script and configuration editor for Counter-Strike 1.6, Counter-Strike: Condition Zero and Counter-Strike: Source. It provides point and click, buy scripting and configuration editing capabilities.
    Downloads: 0 This Week
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  • 17
    CZ Bind Maker is a custom buy script and configuration editor for Counter-Strike 1.6, Condition Zero and Counter-Strike: Source. It provides point and click, buy scripting and configuration editing capabilities.
    Downloads: 2 This Week
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  • 18
    QC++ is a code editor for QuakeC, the programming language for the popular game Quake. It is being developed in Visual Basic .NET and runs under any Windows version that supports the .NET Framework v1.0 (Windows 98, NT4, and newer).
    Downloads: 0 This Week
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  • 19
    World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
    Downloads: 0 This Week
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  • 20
    This project is a repository of the Quake code ported to handhelds running Linux and PocketPC. That means it'll run on the iPAQ and other similar devices, either under X, Qt/Palmtop or PocketPC. It is optimized for CPUs without FPUs.
    Downloads: 0 This Week
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  • 21
    TBA Productions has established its home base here on Sourceforge. Beginning soon, game and software development will be based here along with code sample and active community participation. New or upcoming projects will be announced.
    Downloads: 0 This Week
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  • 22
    War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.
    Downloads: 0 This Week
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  • 23

    Game Builder

    Map and logic editor

    Create game without programming, but optional you always can replace core engine (source code included)
    Downloads: 0 This Week
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  • 24
    The OpenFPSC project is a community-driven project with the idea of improving the FPS Creator game source code, released by The Game Creators. An integrated project, without commercial intents, and improving the FPSC experience for the community.
    Downloads: 0 This Week
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  • 25
    Bot for the id Software game Doom. Based on the Eternity Engine by Team Eternity. =============================== **NOTE**: Up to date source code is here: https://github.com/ioan-chera/AutoDoom ===============================
    Downloads: 0 This Week
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