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Survival is an 2D hunting game developed using XNA Framework. This is a beta release so please feel free to discuss any suggestions you have.
Have fun.
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The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
Program is used to make statistics of D-Day Normandy game servers form server's logfile. D-Day Normandy is modification of Quake 2. Microsoft .NET Framework 2.0 is required to run this application.
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
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Replica is a 3D engine targeted specifically at graphics rendering that will always strive to be - As flexible as possible, yet make it quick and easy to get started - Perform all common operations and effects required by a 3d engine
Degamed will be a First-Person-Shooter / MMO, with very customizable gameplay and game content. DG will be 90% P2P, instead of a server/client based framework, and will be programmed in OpenGL/SDL/C++.
The vTracker is an open-source stat tracker/media player framework that can be used to track games that use a variant of the Q3 Engine. It has the option to store the users statistics online, and is written in Visual C#.
QC++ is a code editor for QuakeC, the programming language for the popular game Quake. It is being developed in Visual Basic .NET and runs under any Windows version that supports the .NET Framework v1.0 (Windows 98, NT4, and newer).
Jungle Siege is an open source Vietnam era game released under the GPL license. It is a multiplayer-only(singleplayer will be added much later) first person tactical game with the same feel as
counter-strike. It's framework is the NeoEngine-www.neoengin
Project to create a bot for Quake 2 using the FEAR AI Framework in C++. This is research based, and is meant to explore the use of fuzzy subsumption architectures for navigation in three dimensions.
A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms.
Scenes which are in 3DS-format can be imported.
Other modifications include gameprogramming-algorithms.
This project first FPS my game. The game c uses a programming language. In two divisible, the essence of which: run about and be shooting! Somebody else was the name of the game first (accurate The Brain), from this MidoFPS was later.
This is a vehicle simulation written in C++, using the Ogre3D graphics engine. The idea of the project was to provide a learning opportunity as an introduction of 3D programming and C++.
A conversion of the Quake 3 Arena source code from the Cprogramming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.