The power of Java and JogAmp (JOGL, JOAL) used to achieve creating quite a fast small first person shooter using hardware rendering and other interesting features. The source code of the alpha version has been largely inspired from d3caster, written by Vincent Stahl but has been improved and the pre-beta version has been started from scratch.
J-Odyssey is a pseudo 1st person shooter game-demo, written in Java OpenGL bindings (JOGL). Parts of the code might be useful for learning to draw sprites and drawing a HUD overlay in JOGL, and adding windowing, controls and sound with Java.
JAVA is DOOMED (JID) is an OpenSource 3D engine implemented in JAVA and uses OpenGL as graphic API. The reference implementation of the Java bindings jogl is used to access the OpenGL API. ESCAPE and ModelLoader are applications based on JID.
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