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Lucky at Bingo's take at a Black Ops RCon tool. Supports kicking and banning, as well as custom map rotations for ranked servers. Provides multiple admin levels (super -admin, admin, etc.). An Android version is being developed (Lucky Rcon Lite)
Doggs V Studio 2011 is an application to automate the creation of Weapon Mods for Counter-Strike Source and package for deployment. Also included is SkinChanger for applying Mods to CSS from a GUI interface. Use Bug Tracker to report problems.
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Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
This is the source code I found recently for glDoom. I found it on a hard drive I got back from a friend who died a few years ago. I only looked because we're moving. It's been modified to work with VS2008, DirectX9 and to fix a couple of bugs.
OpenRanked is a centralised system which provides, stores and updates the gaming statistics (ranks) of each player who plays at a server running the OpenRanked mod. This system is likely to compete with the official statistics page of ETQW.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
Strawberry Doom, which is based off Chocolate Doom is en enhanced version of Chocolate Doom that gives features of newer ports without breaking any compatibility with Vanilla Doom or Chocolate Doom.
phpUA is a PHP script that enables gaming server administrators to manage their servers via a website interface and to display server information including live statistics to the public. Plug-ins allow for game, language and website design compatibility.
English: This is a simple pseudo-3D game engine developed to be used on First person shooter Games. It uses Allegro API. It is also ease to edit , as you can create your own maps on Notepad. Core new version (NeoCore) uses Ray-casting.
Blood Frontier was a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project has been discontinued. Details at http://www.bloodfrontier.com.
Zombie Horde is a server side plugin for Counter Strike Source. It turns the game into a human vs zombie type game, whilst retaining the fun aspects of co-operative gameplay.
The Game Consists of a couple of missions. each mission has an idea different from the other missions. the mission takes from 30 minutes to an hour to be complete.
An Open Inventor shooting game in space where the player has to shoot as many asteroids as possible to gain a high score within a limited time and limited bullets. Developed by Edwin Ireri
This Quaternion based 3D Camera is designed from the ground up to be robust, but most importantly, it's geared toward new programmers, so its primary focus is for it to be the easiest possible to get into your project and start using.