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Coffee GB is a Gameboy Color emulator written in Java 8. It's meant to be a development exercise. More info can be found in the blog post. First I implemented all the Gameboy CPU opcodes. It’s not exactly the Z80, but it’s pretty close. As a reference, I’ve used the GameBoy CPU Manual - later on I discovered that it has a few typos and is not specific enough for some of the operations. After implementing the opcodes and memory (modelled by an int[] array) I was eager to check whether it’s...
N-sim is a framework for studying and developing wireless sensor networks. It emulates the computation of sensor platforms, simulates the wireless communications, and allows plug-in models for source detection simulation. Intended for cluster computing.
c64img is a PHP script that converts an image to an image that can be shown on a Commodore 64 (FLI style). It searches for the best possible colors in the 160x200 (X-doubled) resolution, and uses a simple dithering method to distribute errors.
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Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
ECG manages different emulator projects. Each project has cpu information (bits, opcodes, registers, etc.) and memory managment(Description, Mirrors, etc.). Once you have done the CPU and Memory Project, you will be able to cross/generate C/C++ code.
PHP System, to configure Sphere(tm) in most cases. Script editor, Region editor, User Management and Axis Server Configuration are some of the goals of this project
d64-web is web-enabled utility for displaying Commodore 64 (D64/D71/D81) disk image contents (directory, BAM and more). It also provides a basic API for working with D64 disk images in PHP.
Up to this moment only works fully on D64 images.