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RetroArch is a frontend for emulators, game engines and media players.
RetroArch is a way to run classic games on a wide assortment of Operating Systems and Consoles.
Support the Developers on their Patron!
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VICE is an emulator collection which emulates the C64, the C64-DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610). It runs on Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 6.x, Amiga, GP2X or Mac OS X machines.
A MAME and MESS port with an advanced video support for Arcade Monitors, TVs, and PC Monitors. It also contains a bootable Linux LiveCD/USB, a frontend with animated MNG/MP3 snapshots, a rom manager, and recompression utilities for compressed files.
uCON64 is a tool to backup all kinds of video games. It supports almost every available backup unit for cartridge-based consoles and performs many other tasks like ROM hacking.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
Teo is an emulator of the Thomson TO8 microcomputer
Teo is an emulator of the Thomson TO8 microcomputer for PC, running on MSDOS,
Windows and Linux.
The compatibility is close to 100% for softwares which don't use non
emulated peripherals and don't hold physical protections. In other words,
if a software doesn't work on Teo, so probably :
1. it needs the presence of another peripheral than mouse, light-pen,
joystick, tape recorder and disks (so it won't run as long as this
peripheral is not emulated),
2. its physical...
Since I'm having a hard time of tracking down older versions of UAE, I'm going to upload everything I have for prosperity.
And to further preserve the old versions, I'm slowly converting milestone releases to run on MinGW via SDL.
Laser is a multiple arcade emulator available for several platforms. It uses Marat Fayzullin's Z80 and 6502 CPU emulators. It was originally based on Mike Green's SinVader.
MiNES is an editor for NES ROMs in the iNES format. I wrote MiNES because I needed a portable iNES editor that would allow me to change the PAL/NTSC bit of the iNES header. MiNES follows the Marat Fayzullin's iNES specification, and takes care to not change any unused (reserved for future use) bits. That way you can be sure that it will not brake your ROMs (unless you do something stupid), and preserve compatibility with future versions of the iNES format.
MiNES computes ROM's CRC32 and...
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YASP (Yet Another Simple Processor) is a 8-bit microprocessor with microcontroller capabilities (I/O ports, REQ, ACK) that can be used as a small computer for educational purposes. Its development environment includes simulators and assemblers.
ZSNES is a SNES/Super Famicom emulator for x86 computers. It runs on Windows, MS-DOS and Linux/FreeBSD and supports mode 7, sound, Super FX, and a lot more.
Dapple/NDapple are Apple ][ emulators, aiming to support a well-fitted Apple ][, ][+ or //e machine with 64K. It is (was) based on Marat Fayzullin's M6502 with 65C02 additions. Dapple ][ aims for a 128K //e.
C library which allows to easily setup a VT52/VT100/ANSI/ECMA048/AVATAR telnet server. Can handle multiple clients with a simple API, main features: minimal bandwidth consumption, optimized network architecture, console color support.
CL - Matrix - GUI: The main purpose of the project addressing to the command line prompt riders.. This will be wokring mainly as a library for C++, allowing programmers to use pseudo grafics in their applications.
CL - Matrix - Enviroment: A real envi
This project aims at providing a POSIX compliant subsystem for OS/2. A first version will provide missing extensions to the existing EMX libraries; a future version will port and integrate BSD libraries as a standalone environment.
This project maps Linux console commands to their windows equivalents and is intended to aid Linux users who also use the windows console, as well as windows users who would like to learn Linux console commands in a familiar environment.
Game Launcher is a cross platform, universal front end for emulators. The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface. It should work with any emulator.