Showing 11 open source projects for "mono"

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  • 1
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    FabGL is mainly a Graphics Library for ESP32. It implements several display drivers (VGA output, PAL/NTSC Color Composite, I2C and SPI displays). FabGL can also get input from a PS/2 Keyboard and a Mouse. FabGL implements also: an Audio Engine (DAC and Sigma-Delta), a Graphical User Interface (GUI), a Game Engine and an ANSI/VT Terminal. VGA output requires an external digital-to-analog converter (DAC): it can be done by three 270 Ohm resistors to have 8 colors, or by 6 resistors to have 64...
    Downloads: 0 This Week
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  • 2
    BizHawk

    BizHawk

    A multi-system emulator written in C#

    BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.
    Downloads: 0 This Week
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  • 3

    Commander64

    A Commander clone written in .Net with support for emulator files

    A Commander clone written in .Net with support for emulator files, mainly aimed at the Commodore 64 enthusiasts, but also intended for general use.
    Downloads: 0 This Week
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  • 4
    Mesen

    Mesen

    Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator

    Mesen is a high-accuracy NES emulator for Windows and Linux. It offers numerous features, such as save states, video filters, netplay, rewinding, overclocking, cheat codes and HD packs. It also includes an extensive set of debugging tools for homebrew development or romhacking. Mesen-S is a high-accuracy SNES emulator for Windows and Linux. Game Boy and Game Boy Color games are also supported, along with Super Game Boy emulation. It contains most of the features found in Mesen, including an...
    Downloads: 24 This Week
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  • 5

    Sharpulator

    A multithreaded, test-driven electronics emulator for .net 4.0.

    Sharpulator is a multithreaded, test-driven electronics emulator written in C# 4.0. It's initial focus will be on emulating gaming consoles, with the GameBoy as a starting point. It will be written using modern software development methodologies, with the TPL Dataflow library as a backbone. It will simulate hardware functionality at a low level without sacrificing performance. The end goal for this project is to allow the ability to simulate hardware by simply dropping common components...
    Downloads: 0 This Week
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  • 6
    IKVM.NET is a JVM for the Microsoft .NET Framework and Mono. It can both dynamically run Java classes and can be used to convert Java jars into .NET assemblies. It also includes a port of the OpenJDK class libraries to .NET.
    Downloads: 16 This Week
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  • 7
    A port of the Frodo Commodore 64 v4.1b scan-line emulator to C# / SDL (SDL.NET). Every effort will be made to create a single executable, platform independent version, to be tartgetted at both the Microsoft and mono runtimes.
    Downloads: 0 This Week
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  • 8
    A C++-based Commodore 64 emulator that is written with portability to other platforms in mind. A first implementation for the .Net platform has been created, others should follow.
    Downloads: 0 This Week
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  • 9
    The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
    Downloads: 0 This Week
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  • 10
    Managed C# Spectrum Emulator
    Downloads: 0 This Week
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  • 11
    IronBabel is a universal emulation platform; that is, IronBabel is intended to run anywhere and run anything. To achieve this, IronBabel is implemented using .NET technology, namely the Nemerle programming language.
    Downloads: 0 This Week
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