Showing 28 open source projects for "class code generator"

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  • 1
    Denise

    Denise

    C64/Amiga emulator with shader and runAhead

    Denise is a cycle accurate and platform independant C64 / Amiga 500/1000 emulator. My motivation for this project is understanding how it works and write clean and easy readable code. RetroArch SLANG shaders are supported by Denise. Features already known from the C64 emulation, such as runAhead, savestates, drive sounds, PAL encoding, dynamic rate control, G-Sync/FreeSync, Warp, just in time polling are also available for the Amiga. Denise supports SuperCPU, Final Chesscard, REU,...
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    Downloads: 262 This Week
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  • 2
    TURGEN

    TURGEN

    Create your own Atari tapes

    With TURGEN, you can record your own tapes with software for Atari 8-bit computers, and transfer data from your PC or Mac to your Atari 8-bit computer using your data recorder and a cassette adapter. TURGEN converts digital images of Atari software to the original standard Atari tape records and also various "turbo" systems. You can create WAVE files, tape images, or send the signal directly to the sound card. Tools such as Wizard for files, Tape Side Creator, Dual Track Tape creator...
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    Downloads: 25 This Week
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  • 3
    pfeMAME

    pfeMAME

    Python front end for MAME that can run in Linux, Windows, and MacOS

    pfeMAME is a front end for the Multiple Arcade Game Emulator (MAME) written in (wx)Python. It is cross platform (tested on Linux (Ubuntu), Windows (7, 8, 10, 11), and MacOS. ). It also includes a graphical Tile View designed for MAME cabinets which allows control using joystick / gamepad. It supports favourite game flagging, MESS systems, Software Lists (for systems), per-rom input mapping, and launching of other emulation engines. pfeMAME was written by Gareth Finch and the development...
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    Downloads: 63 This Week
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  • 4
    PC-BASIC - a GW-BASIC emulator

    PC-BASIC - a GW-BASIC emulator

    A free, cross-platform emulator for GW-BASIC, PCjr & Tandy BASIC

    PC-BASIC is a free, cross-platform interpreter for GW-BASIC, BASICA, PCjr Cartridge Basic and Tandy 1000 GWBASIC. -- This page is an archive and hosts the legacy version 1.2 of PC-BASIC only. -- For documentation and the latest releases, please see the official homepage: www.pc-basic.org Four source code, discussions and to report bugs please see the GitHub project page https://github.com/robhagemans/pcbasic
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    Downloads: 117 This Week
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  • 5
    An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. FCEUX's source code is now hosted at https://github.com/TASVideos/fceux/ win32 autobuilds @ https://ci.appveyor.com/project/zeromus/fceux/build/artifacts
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    Downloads: 213 This Week
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  • 6
    Mininet

    Mininet

    Emulator for rapid prototyping of Software Defined Networks

    Mininet creates a realistic virtual network, running real kernel, switch and application code, on a single machine (VM, cloud or native), in seconds, with a single command. Because you can easily interact with your network using the Mininet CLI (and API), customize it, share it with others, or deploy it on real hardware, Mininet is useful for development, teaching, and research. Mininet is also a great way to develop, share, and experiment with Software-Defined Networking (SDN) systems using...
    Downloads: 65 This Week
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  • 7

    ATasm: 6502 cross-assembler

    ATasm is a 6502 command-line cross-assembler.

    ATasm is a 6502 command-line cross-assembler that is compatible with the original Mac/65 macro assembler released by OSS software. The aim of ATasm is to provide Atari home-brew coders with a comfortable and powerful toolset.
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    Downloads: 4 This Week
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  • 8
    DeSmuME

    DeSmuME

    DeSmuME is a Nintendo DS emulator

    DeSmuME is the most seasoned open source Nintendo DS emulator. It sports tools designed for hackers, speedrunners, youtubers, and casual gamers. Homebrew programs are supported and can even be debugged through GDB. The Windows and OSX versions are both relatively feature rich, and there is a small universe of forks and mods that add even more features for casual gaming. DeSmuME is the origin of RetroArch and OpenEmu Nintendo DS support and is used by several mobile Nintendo DS...
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    Downloads: 1,503 This Week
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  • 9
    Simplify

    Simplify

    Android virtual machine and deobfuscator

    Simplify virtually executes an app to understand its behavior and then tries to optimize the code so that it behaves identically but is easier for a human to understand. Each optimization type is simple and generic, so it doesn't matter what specific type of obfuscation is used. Provides a virtual machine sandbox for executing Dalvik methods. After executing a method, it returns a graph containing all possible register and class values for every execution path.
    Downloads: 1 This Week
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  • 10

    Various emulators and experiments

    Atari 2600, C64, Python, 3D engines and rock'n roll

    MVE is an acronym for Modular Virtual Engine. It provides an interface for programming and running (your own) units (virtual machines), each unit consisting of several modules (CPU, Video, Audio, Input, Drive, et cetera). Furthermore the Modular Virtual. This project has been frozen because of lack of motivation. But what you will find here, is a lot assembly code for the Atari 2600 and C64, experiments with 3D math on Python.
    Downloads: 0 This Week
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  • 11
    HWSensors

    HWSensors

    All information from hardware sensors on your Mac

    HWSensors is a software bundle that includes drivers and applications that allow you to access information from hardware sensors available on your Mac. FakeSMC is an open source SMC device driver/emulator developed by netkas (http://netkas.org/). NOTE: FakeSMC & Plugins starting from v915 provide additional sensors information to HWMonitor then running on Macs. By installing FakeSMC on real Mac you should consider you know what you are doing and how to recover your system if something...
    Downloads: 22 This Week
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  • 12
    WinDS

    WinDS

    Windows XP reimplemented on Nintendo DS

    WinDS is a Reimplementation of the OS Windows(R) XP(R) on the Platform Nintendo DS. Since i started coding Apps for the NDS, my goal was to write a program, called WinDS, which does (nearly) the same as the real appy by Microsoft. In contrast to other little NDS-Operating Systems, just like Woopsi etc. you can code your own Application in Lua for WinDS: just copy the Code onto the FAT-Disk and execute it from within WinDS! This is what makes WinDS so unique. The New Beta 0.95 is out, it...
    Downloads: 9 This Week
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  • 13
    E-UAE PowerPC JIT

    E-UAE PowerPC JIT

    E-UAE Amiga emulation PowerPC JIT compiling implementation

    This project is a successor of the E-UAE Amiga emulation project, the goal is to implement Just-In-Time code compilation for PowerPC processors.
    Downloads: 2 This Week
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  • 14
    Code Red Sim

    Code Red Sim

    A low-power ISA design and simulator for a 2010 IEEE competition

    ...Since the competition dictated a small team size, our professor split the class and gave each group a color. We liked the name "Code Red" and chose it to represent our team and school's color (UMass' official color is Maroon.) Only later did we realize that "Code Red" was the name of an unrelated computer worm from 2001.
    Downloads: 0 This Week
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  • 15
    This is an HP-41CV simulator for MAC OS X. It is based on the source code written by Greg Ewing. The ultimate goal is to make this calculator available as an iPhone/touch application. Now available in the SVN version an alpha version of HP-41CX
    Downloads: 5 This Week
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  • 16
    z390 Portable Mainframe Assembler

    z390 Portable Mainframe Assembler

    z390 Portable Mainframe Assembler and Emulator

    z390 Portable Mainframe Assembler and Emulator
    Downloads: 11 This Week
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  • 17
    A modest extension to C, XMTC allows representing parallel (PRAM) algorithms as parallel programs, and run XMTC code using a compiler and cycle accurate simulator of the University of Maryland explicit multi-threaded (XMT) many-core architecture.
    Downloads: 1 This Week
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  • 18
    ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80. Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD. Special support for ZX Spectrum emulator file formats. Binary or intel hex file output.
    Downloads: 2 This Week
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  • 19

    mspsim

    Java-based instruction level emulator of MSP430. Code on github.

    A Java-based instruction level emulator of the MSP430 series microprocessor and emulation of some sensor networking platforms. Supports loading of IHEX and ELF firmware files, and has some tools for monitoring stack, setting breakpoints, and profiling. Note that the latest code now resides at github.
    Downloads: 1 This Week
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  • 20
    truereality is a open source n64 emulator. the aim of this project is NOT to run commercial games, instead it should be a piece of c source code which teaches you how to do software emulation in a portable way.
    Downloads: 0 This Week
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  • 21
    BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
    Downloads: 0 This Week
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  • 22
    It is a lejos emulator for the lego RCX. It can be used to test your code without having to go through the painful process of continuously uploading the code to the RCX. It does this by providing a emulation of the major parts of the lejos library.
    Downloads: 0 This Week
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  • 23
    A tileset extractor and map generator for Zelda Classic unencoded quest (.qsu) files. Written in Python.
    Downloads: 0 This Week
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  • 24
    A microprocessor simulator for unit testing assembly code in embedded systems. Written in pure Java, it works with JUnit on any platform Java supports. Micros include 6502, 6800, 8051, Z80, and others.
    Downloads: 0 This Week
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  • 25
    ECG manages different emulator projects. Each project has cpu information (bits, opcodes, registers, etc.) and memory managment(Description, Mirrors, etc.). Once you have done the CPU and Memory Project, you will be able to cross/generate C/C++ code.
    Downloads: 0 This Week
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