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N-sim is a framework for studying and developing wireless sensor networks. It emulates the computation of sensor platforms, simulates the wireless communications, and allows plug-in models for source detection simulation. Intended for cluster computing.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
DiskImagery64 is a portable (Qt-based), open-source disk image editor for Commodore 64 disk images running on Mac, Linux and Windows. It offers a nice GUI with drag-and-drop support between disk images, the local file system and real retro hardware.
A C++-based Commodore 64 emulator that is written with portability to other platforms in mind. A first implementation for the .Net platform has been created, others should follow.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
A retargettable micro-controller and embedded system emulator architecture, providing common supports to emulate various types of micro-processors & devices on an x86 PC. Development of emulation for Arduino and various shields is just about to be launched in 2012.
A Windows Driver Model (WDM) wrapper for Linux. Aims to provide alterative driver support for hardware that is either not supported at all or not supported very well in linux by allowing Windows drivers to be used in Linux.
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OpenMMOd is a open-source event-driven MMORPG Server written in C++ with a YAML packet definition backend. It is MySQL database driven currently with future backend support to come in the future.
PCSX2 For Unix is aimed towards giving PCSX2 - The Playstation 2 Emulator - better Unix support, such as Linux, FreeBSD, and hopefully even more *nix platforms. #pcsx2 on irc.freenode.org
EternalNGE is a cross-platform software framework for developing emulators/simulators providing generic interfaces for graphics, sound, etc. The primary focus is on game-consoles though the design allows for any device using i2c, memory mapped io, etc.
CDK4NIOS stands for Cross Development Kit for Altera's soft core processor NIOS and should you support with a comprehensive Assembler and C/C++ development environment under Linux. It will present only free of fee tools, so you can use it without risks.
An Apple ][, ][+, ][e, //c emulator written in portable C++. Should run on any computer. The 6502 emulator is written as an interface to be fully reusable.
Flavor and Thor bring you a new project based on the hard work of Judge_ on MHE (Multiple Handheld Emulator). RACE! (Rather A Cardfighter Emulator) for the GP32, GP2X, Gizmondo, DreamCast, and PC. Neo Geo Pocket Color emulation has never looked so good!
PARASOL is a C library for implementing computer-system simulations.
PARASOL is a C library for implementing simulations of computer systems. It supports a simulated, user-configured, multiprocessor environment on which user-written software (in C or C++) is executed.
NEmu is an emulator/simulator for exploring computer architecture. It
provides a virtual machine, a debugger, and simulations of various cpus
and hardware. NEmu is built on top of ALib, my own application framework.
UMLinuxControlCenter lets you create virtual networks based on user-mode-linux and uml-utilities by drag and drop icons of virtual machines, switches, network-links and the hostsystem. UMLinuxControlCenter is written in C++ using wxWidgets and Xerces.
Kernel Emulation on Windows allows you to run x86 Linux native binaries under MS-Windows. No recompiling is required. The goal is to be able to run your favorite distro without dual-booting or using emulation products such as Vmware, Qemu or coLinux
The binary I/O stream class library presents a platform-independent way to access binary data streams in C++. It transparently converts between machine-internal binary data representation and can be used on arbitrary binary data sources.
An emulation framework able to emulate 8051-compatible CPUs and connected devices, designed to allow easy addition of other (application-specific) devices to emulate.