Showing 4 open source projects for "sprites"

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  • 1
    quadplay

    quadplay

    The quadplay fantasy console

    ... players with virtual controls for D-pad and eight buttons. Local and safe online multiplayer. Supports Xbox, Playstation, SNES, Stadia, Switch, 8bitdo, touch screen, and other controllers. Hundreds of built-in sprites, sounds, and fonts. Program in PyxlScript, a friendly Python-like language. Order-independent, 4-bit alpha transparency. Native 2.5D graphics with z-order.
    Downloads: 0 This Week
    Last Update:
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  • 2
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    ... colors. Composite output doesn't require external components (maybe a 5Mhz low pass filter). An unlimited number of sprites are supported. However big sprites and a large amount of them reduce the frame rate and could generate flickering. When there is enough memory (on low resolutions like 320x200), it is possible to allocate two screen buffers, so to implement double buffering. In this case primitives are always drawn on the back buffer.
    Downloads: 0 This Week
    Last Update:
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  • 3
    MicroLua DS

    MicroLua DS

    MicroLua brings Lua on the Nintendo DS for easy programming

    MicroLua brings the programming language Lua on the Nintendo DS for easy and fast development of beautiful homebrews! Based on brunni's µLibrary, µLua is a Lua interpreter featuring fast drawings and many important functionalities. You can exploit your Nintendo DS with the simplistic yet powerful Lua language! On your cartridge, MicroLua is a NDS executable that shows as its frontend a great graphical shell from which you can explore your cartridge and run Lua scripts written for...
    Downloads: 2 This Week
    Last Update:
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  • 4
    NESRomTool is a command-line based utility for extraction and injection of Nintendo ROM data from .nes files. It currently works with program and sprite data and can preview individual sprites in the terminal window.
    Downloads: 5 This Week
    Last Update:
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