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  • 1
    Simulation model of IEEE 802.16e for ns-2
    Downloads: 0 This Week
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  • 2
    NES emulator for KDE
    Downloads: 0 This Week
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  • 3
    Open High Level Emulation (OH-LEE). This Project is designed to be a hackable/upgradeable/open source version of the original Ultra HLE by Epsilon and Reality Man. Ultra HLE is a nintendo 64 emulator for the PC under windows.
    Downloads: 0 This Week
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  • 4
    open82 is a freely-licenced replacement firmware for the Sinclair ZX Spectrum. Just like the original, it is based on the firmware for the Sinclair ZX81. It is released under the GNU General Public License.
    Downloads: 0 This Week
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  • 5
    <b><i>Powertools 4 Wisehackers</i> - A set of tools that will make the life of all hackers easier.</b>
    Downloads: 0 This Week
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  • 6

    pb.chordian

    An Omnichord Emulator

    Downloads: 0 This Week
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  • 7
    PHP System, to configure Sphere(tm) in most cases. Script editor, Region editor, User Management and Axis Server Configuration are some of the goals of this project
    Downloads: 0 This Week
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  • 8

    pincpt

    A tool for checkpointing x86 architectural state

    Pincpt is a tool for checkpointing architectural state of an x86 application. The checkpoints are human-readable and are intended to initialize a user-mode CPU performance simulator. Currently pincpt only works with 32-bit single-threaded applications.
    Downloads: 0 This Week
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  • 9

    pipZuseZ3

    An emulator for the Zuse Z3 computer, invented in 1941

    An emulator for the Zuse Z3 computer, invented in 1941 by Konrad Zuse. It was the world's first working programmable, fully automatic digital computer. The Z3 was built with 2,600 relays, implementing a 22-bit word length that operated at a clock frequency of about 5–10 Hz. Program code was stored on punched film. Initial values were entered manually.
    Downloads: 0 This Week
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  • 10
    PLC-EMU is a Programmable Logic Controller EMUlator for automation applications on linux with digital/analog IO cards, with C functions, Ladder Diagrams,or IEC61131-compliant Instruction List/Structured Text. It is a cheap and open alternative to PLCs.
    Downloads: 0 This Week
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  • 11
    pokegb

    pokegb

    A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

    pokegb is an extremely compact and specialized Game Boy emulator written in C++ that is intentionally designed to run only Pokémon Red and Blue, rather than providing general-purpose compatibility. The project is notable for its extreme minimalism, with an implementation of roughly a few dozen lines of code, making it closer to a proof of concept or code-golf experiment than a traditional emulator. It achieves functionality by tailoring the emulator specifically to the requirements and behavior of Pokémon games, avoiding the need to fully emulate all Game Boy features. Despite its simplicity, it is capable of rendering graphics, handling input, and maintaining game state sufficiently to allow basic gameplay. The project highlights how domain-specific constraints can drastically reduce complexity in emulator design. It also serves as an educational demonstration of how emulation can be simplified when targeting a single application.
    Downloads: 0 This Week
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  • 12

    portable 68000 emulator

    cycle exact emulator

    In comparison to other emulators this one doesn't gives you the complete instruction cycle count but the consumed cycles more times per instruction. By each memory access during the instruction you have knowledge about how many cycles have passed so far. So you could sync up your other concurrent tasks before accessing system bus portable68k will no longer be continued as an individual project due to time constraints. This does not mean that there is no further development. I am constantly developing the 68k emulation as part of the project "Denise (C64/Amiga emulator)". The programming is independent of the parent project "Denise" and can be transferred to a completely different project without additional programming effort. If you are interested in this 68k emulator, I make it available under the MIT license. If another license suits your project better, we can arrange it.
    Downloads: 0 This Week
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  • 13
    psx4droid

    psx4droid

    PSX emulator for Android phones

    This project is based on sources published by original psx4droid developer (or someone else – I don't care as it is all GPLed anyway), who in turn used code of PCSX-ReARMed, forked from PCSX-Reloaded, based on PCSX-df and original PCSX... This project is abandoned in favor of libretro PCSX-ReARMed variant: https://github.com/libretro/pcsx_rearmed. Current sources already depend on recent version of platform anyway.
    Downloads: 0 This Week
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  • 14
    psxdev.ru is home of the following projects: HLPSE (HLE PSX Emulator), HLPSD (HLE PSX DisASM), HLPStEst (HLE PSX Emulator (obsolete)), TIMGRAB (TIM extractor).
    Downloads: 0 This Week
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  • 15

    pvnet

    A virtual ethernet adapter

    PVNet is a project providing a virtual network interface. It generates numbers of pure virtual ethernet adapter. It is tested for Linux kernel 3.0.8 on amd64 cpu. Its code contains a kernel patch and module code. You can use it to create many ethernet cards. Each device has a single mac address.
    Downloads: 0 This Week
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  • 16

    pyCPU

    Python Hardware Processor

    The Python Hardware Processsor is a implementation of a Hardware CPU in Myhdl. The CPU can directly execute something very similar to python bytecode (but only a very restricted instruction set). The Programm code for the CPU can be written directly in python (very restricted parts of python). This code is then converted by a small python programm to this restricted python bytecode. Since the hardware description is also in python, the slightly modified bytecode an then automatically loaded into the CPU design. The result can be converted to VHDL or Verilog
    Downloads: 0 This Week
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  • 17
    This is an attempt to make a complete, and playable atari emulator entirely in python and some common modules. Currently, it only requires PyGame 1.5.0 and Numeric.
    Downloads: 0 This Week
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  • 18
    Simplify build and use of software emulated board, using a configuration textual file.
    Downloads: 0 This Week
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  • 19
    qemu-loongson is a folk of qemu for loongson CPU based system emulation.
    Downloads: 0 This Week
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  • 20
    qemuctl
    This is a controlling GUI for the emulator "qemu". It is not for configuring devices or starting qemu, no it's for changing media, reset the vm, and so on at runtime. You can start it out of your favorite configuring GUI like you would do with qem
    Downloads: 0 This Week
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  • 21
    retroarch-ifjoy

    retroarch-ifjoy

    Script to start Retroarch w/ different config depending on joystick

    I love Retroarch, but something that always bothered me is that 6-button users are treated as second class citizens. Of course you can create core/game specific remaps, but sadly there are no device specific remaps. When you create a remap that works well with a 6-button fighting/Saturn gamepad or an arcade stick, it will suck with a 4-button gamepad, and vice-versa. It's impossible to create a single remap that's perfect for both 4-button and 6-button gamepads. I had to do something to avoid remapping every system or game, every time I want to play with a different controller. This bash script will launch Retroarch with a different configuration file depending on the vendorid:productid of the first connected joystick (js0). Useful if you need to use different joysticks with different remaps. Remaps for 4-button joysticks and 6-buttons joysticks can finally be completely separate. Hello Sega-like/Saturn/6-button/arcade stick users!
    Downloads: 0 This Week
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  • 22
    retrobox aims to emulate MOS 6502 CPU based devices such as the Commodore 64, Atari 2600, Apple II, and original Nintendo Entertainment System. Currently, MOS 6502 CPU emulation is fully implemented and effort is now directed towards the emulation of graphics processors (GPUs/PPUs).
    Downloads: 0 This Week
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  • 23

    scr00ge

    detect if we are inside a virtual machine

    detect if we are inside a virtual machine
    Downloads: 0 This Week
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  • 24
    SIMACH is a Emulator Development Kit. The goal is to develop a IDE that'll allow a developer to easily write and debug a highly portable emulator, automaticly generating code to the destination plataform.
    Downloads: 0 This Week
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  • 25
    one type of dynamic language whos backgrouand virtual machine is base on S-expression, just as lisp a looks like. and the idea of the forgrand of snail comes from python mainly, and some from java.
    Downloads: 0 This Week
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