Showing 4 open source projects for "graphics library"

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  • 1
    mGSTEP

    mGSTEP

    Objective-C embedded development libraries

    Designed for use in embedded devices the mGSTEP libraries implement a subset of NeXT's OPENSTEP specification which has evolved into Apple's Cocoa Objective-C frameworks. The internal graphics rasterization supports rendering to an X11 or Linux frame-buffer based GUI.
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  • 2
    SRM

    SRM

    C library for the development of Linux OpenGL DRM/KMS apps

    SRM is a C library that simplifies the development of Linux DRM/KMS API applications. With SRM, you can focus on the OpenGL ES 2.0 logic of your application. For each available display, you can start a rendering thread that triggers common events like initializeGL(), paintGL(), resizeGL(), pageFlipped() and uninitializeGL(). SRM allows you to use multiple GPUs simultaneously and automatically finds the most efficient configuration. It also offers functions for creating OpenGL textures,...
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  • 3
    Library for embedded real-time Digital Signal Processing / Digital Image Processing algorithms, XDAIS compliant.
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  • 4
    FunkOS is an RTOS for 8-32 bit MCUs including AVR, MSP430, and Cortex M3. Both C and C++ kernels avaiable. Key features include preemption, periodic events, device drivers, and mutex/semaphores. Includes a variety of graphics and filesystem middleware. Please also check out FunkOS's big brother, Mark3OS. Mark3OS is slightly larger, but is more scalable, much more feature-rich, and supports a wider variety of devices.
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