PDF Annot is a piece of software that enables you to add audio and text annotation to a PDF. It uses JPedal SimpleViewer and iText library. Annotations are supported by Adobe'sofficial PDF Reader. Report any bug here: krakosia[at]gmail.com
Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!
An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
KNN-WEKA provides a implementation of the K-nearest neighbour algorithm for Weka. Weka is a collection of machine learning algorithms for data mining tasks. For more information on Weka, see http://www.cs.waikato.ac.nz/ml/weka/.
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Gabbie is an experimental natural language (plain english) command system, written in C++. The goal of Gabbie is to produce sensible responses to english input such as "Open the email draft I started yesterday." or "When is my meeting with Bill?".
BabyTALK is to add another brick in the wall of natural languages learning. The baby needs to structure a corpus of texts when his tutor points and talks about a particular part of the corpus. The baby is also to describe any selected part of the corpus.
Esta é a documentação de um projeto de conclusão de curso feito na conclusão do curso de Engenharia de Computação-UNIVALI.É um conjunto de arquivos C e Matlab contendo a implementação da Lógica Fuzzy e simulações em sistema de enegia.
Molle is a cross-platform prover for modal logic, which exploits the modal semantic tableaux method. It features a very usable graphical interface, with interactive representation of generated models. Molle is maintained by Politecnico di Milano.
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The Robocode Depot is a web site and web service for sharing and finding information about Robocode robots for Robocode robot developers/competitors/competitions. It is deployed at: http://robocodedepot.net Implemented by using: Java, Wicket, Databinder
CAIR is an e-learning project that allow users and subjects management. You can associate pupils and teachers to subjects and works for this subjects. There are special functionalities for those subjects related to Robocup development.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for
mobile devices.
The main objective is to allow the community to develop better and more
inteligent mobile games.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
SB-MASE is aimed at students and researchers in AI, for simulation and control of agents and robots. It uses task based decomposition and the subsumption architecture as its core control mechanisms and includes numerous possibilities for adding plug-ins.
This is a prolog-like programming language based on the fuzzy logic. It includes the class-libraries for fuzzy logic, probability theory and method of resolution, all made in C++. Java releases possible in the future.
Kana no Shiai teaches Japanese characters (hiragana and katakana) with a variety of games by employing AI techniques which model the student's level of understanding and adjust the difficulty level accordingly. "Kana no Shiai" is Japanese for Kana Game.