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Generate! is a compilation of many simple board games, some based on popular games like Scrabble and Risk, and others written as educational software for elementary students.
Mobile game based learning. Configurable J2ME game for mobile phones. Graphical aspects and contents can be fully customized (no recompiling needed). Three ready games on health, maritime issues and career guidance included as examples. See mGBL project
Tetris clone game totally written in Java (1.6) with NetBeans. Highly configurable and modular. It will include pieces editor, multiplayer and more. It runs on any system with JRE 1.6 installed.
Visual Quiz is a generic java applet for creating visual quizzes. It allows one to provide a set of question pictures and 3 or more answer pictures from which one is correct. The header text can be set to follow the theme.
A compilation of games mainly written in Java for education and entertainment. Train your brain with e. g. improving your ability to recognize patterns.
This is a bot programming game written in JAVA.You are required to write a program to control the player in a virtual environment to make the bot move, scan the arena for enemies, throw bombs etc. Two such programs are made to fight against each other.
jMemorize is written in Java and uses Leitner flashcards to make memorizing facts not only more efficient but also more fun.
Please note that the project is now maintained on https://github.com/riadd/jMemorize
This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
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Athena Flashcard Manager. A program for creating and reviewing sets of HTML- or LaTeX-formatted flashcards. The flashcard review method makes use of the Leiter system, which reduces the frequency each card is seen as the user masters the subject matter.
Labyrinth is a small gui application which, provides a random and recursive generated perfect labyrinth. Each generated labyrinth has a start and an exit point deep in it. Some robot can search for the exit of the labyrinth by using different algorithms.
LamaDict is englist to czech and czech to english dictionary for mobile phones. It is written in j2me. Word database is taken from http://slovnik.zcu.cz
Open Spell allows educators to create interactive games that target reading and writing skills in any native language or dialect. Open Spell is easily modifiable and supports most writing systems used in the world today.
This is a program being developed for the Winona State University Computer Science Club (csclub.winona.edu) to help keep students involved in the major through a programing contest. This is a 2d tile programing contest, including the tournament code.
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
The Java AI Gaming Engine is a collection of games that allow easy integration, testing, and competition of AIs. The games that are supported: Hex and Ataxx, and in the future: TicTacToe, Chess, Checkers, Rock-Paper-Scissors, and more.
Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
The ZLagos project is a very simple SDK to interact with a Nabaztag/Tag (V2).
It supports a full set of functions, organized in an object way, and allows developers to control remotely a Nabaztag/Tag.
JBook lets users retrieve, read, and bookmark electronic texts from
Project Gutenberg and other sources. It transforms any computer into
an electronic book reader with an entire library available on demand.
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
This project is a proof of concept for the use of video games as an alternative to traditional methods of music teaching, particularly for boys. It is the basis for the "Million Musician Challenge"- to engage 1,000,000 in music making.
A Day in the Bay is educational software designed to teach ecology to late elementary schoolers. The child plays as an organism in the Chesapeake Bay and learns and explores the interconnectedness of different species in the largest estuary in the world
Dr. Scenario teaches health to youth through a series of scenarios. The player tries to identify health conditions and juggles treatment costs with efficacy. Explanations are provided in teen-friendly language to promote healthy living.