...It teaches graphics concepts through interactive two-dimensional and three-dimensional browser projects. The workshop covers topics such as fragment shaders, procedural textures, rasterization, lighting, stylized rendering, and real-time ray tracing. It is designed so learners can focus on shader code while the surrounding WebGL and JavaScript harness is already provided. Projects are meant to run in real time on modern GPUs and encourage creative visual experimentation. It is especially useful for programmers who want a practical entry point into computer graphics without starting from a blank rendering engine.