Showing 2 open source projects for "graphics compiler"

View related business solutions
  • Our Free Plans just got better! | Auth0 by Okta Icon
    Our Free Plans just got better! | Auth0 by Okta

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your secuirty. Auth0 now, thank yourself later.
    Try free now
  • The #1 Embedded Analytics Solution for SaaS Teams. Icon
    The #1 Embedded Analytics Solution for SaaS Teams.

    Qrvey saves engineering teams time and money with a turnkey multi-tenant solution connecting your data warehouse to your SaaS application.

    Qrvey’s comprehensive embedded analytics software enables you to design more customizable analytics experiences for your end users.
    Try Developer Playground
  • 1
    DeepMind Lab

    DeepMind Lab

    A customizable 3D platform for agent-based AI research

    .... To enable compiler optimizations, pass the flag --compilation_mode=opt, or -c opt for short, to each bazel build, bazel test and bazel run command. The flag is omitted from the examples here for brevity, but it should be used for real training and evaluation where performance matters. DeepMind Lab ships with an example random agent in python/random_agent.py which can be used as a starting point for implementing a learning agent.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2

    OpenShader

    Open architecture GPU simulator and implementation

    Documentation, simulator, compiler, and Verilog implementation of a completely open-architecture graphics processing unit. This design is intended for academic and commercial purposes. The first step is to develop a detailed GPU simulator and compiler. The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next