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!!! New website is https://unity.mol3d.tech and new releases/source code are now on Github : https://github.com/LBT-CNRS/UnityMol-Releases !!!!
Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
Full featured editor for reading and manipulating MARC Records
*** THIS PROJECT HAS MOVED TO GITHUB ***
https://github.com/frozen-solid/CSharp_MARC/
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C# MARC:
C# class structures for reading and manipulating Library of Congress MARC records using the MARC21 standard. Based upon the PHP Pear package File_MARC (http://pear.php.net/package/File_MARC) by Dan Scott.
UPDATED VERSION ON GITHUB!
http://github.com/AtiX/wavesim
This is a physically correct simulation of waves on a surface, for example water-waves. It can also be used to simulate Microwaves, and has features like the support for different refraction indices, different wave sources and custom borders. Therefore, experiments like the double-slit-experiment can be easily simulated.
jWic is a java-based development framework for developing dynamic web applications with the convenience and familiarity of 'rich client' style programming.
PLEASE NOTE: We moved with the sourcecode to GitHub: https://github.com/xwic/jWic
You will find the latest version there. The one here on SF is quite outdated....
WCell is not using this repository anymore - Please refer to our homepage @ http://www.wcell.org and check out our new repository on Github @ http://github.com/WCell/WCell