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A windows port of ONC/RPC library. The ONC/RPC is an implementation of a remote procedure call protocol for distributing applications over one or more computers. ONC/RPC was originally developed by SUN. This port was originally part of the TACO project.
.NET VNC Viewer is a VNC viewer written entirely in C#. It is binary compatible with Smartphones, Pocket PCs and Windows desktops (.NET CF or .NET Framework). I write this because other VNC viewers on Pocket PC do not do full screen and screen rotation.
Operating system project from scratch to design and implement all components from boot strapping,hardware interrupts , memory manger ,file system , etc .
This project defines the framework for Distributed Conferencing (DCON) by appropriately orchestrating the operation of a number of XCON (http://www.ietf.org/html.charters/xcon-charter.html) "focus" elements.
XSpace is a globally accessible repository for hierarchically-keyed information. It provides persistence for trees with an elegant tree-navigation API. XSpace also publishes real-time events whenever a persisted tree is updated.
RDPMan is a simple utility to manage your remote connections. RDPMan 0.2 supports Windows RDP, VNC, and Telnet. RDPMan allows simple drag and drop of pre-existing VNC and RDP configuration files into its interface allowing full support of connection opti
OpenESM project to promote software development of enterprise systems management. Focus areas are (Performance and Availability, Configuration Management, Data Warehousing, Reporting and Correlation).
The aim of our project is to create a portable microkernel and a set of OS services that allow good local performance, multiple concurrent operative system personalities (ie UNIX and a native interface) and easy integration of distributed components.
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The JProgress project provides tools for connectivity with Java clients and the Progress database. JProgress provides an n-tier software architecture for database access for executing remote requests over WANs and the Internet.
Project c2h - cetacean to human - building Seadragon, a tool for the scientific research of the acoustic communication of cetaceans, supporting the creation, emission, and recognition of underwater whistles. The blog: http://leafyseadragon.blogspot.com/
This project provides a distributed testing environment that extends JUnit. Giving the developer/tester an ability to run remote JUnits and create complex test suites that are composed of several remote JUnit tests running in parallel or serially.
OpenAOS is a open source project of a platform independent and distributed service for accessing measurement data over a standarisized interface (ASAM ODS) defined by ASAM e.V. (for details please visit standards at www.asam.net).
MonoQLE is a Queue Server, written in C#, intended to be a fast and reliable backend for the System.Messaging namespace's implementation in Project Mono.
A JMS provider and/or Indigo integration are also in the plans.
Important information!!! The Mapbender project moved under the roof of the Open Source Geospatial Foundation at http://www.osgeo.org/. All downloads and information are linked from the project site at http://www.mapbender.org/
sandboss is a messaging framework generator that creates complete communications, persistency, UI forms, configuration management, and runtime control infrastructure from struct and node declarations. Full generator support in the dependency-aware build
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
UniNet is an open source project created to achieve an open dCPMS (Distributed Contents & Processing Management System). [http://uninet.sourceforge.net]
The GridUnit project is a first effort to use the huge heterogeneity and distributed nature of Computational Grids to imporve the software testing process. It is an extension of the widelly adopted JUnit testing framework.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
A java framework for developing meta-heuristics that supports the use of grids environments. The meta-heuristics planned to be realeased are GAs, VNS and NNs. The grid middleware that will be firstly explored is the OurGrid solution.