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TACO is a toolkit for building distributed control systems or any other distributed system. It is based on a C/C++ core. It is based on the client-server model. It supports writing clients and server on Unix+Windows. Clients and servers can be written in
The TclSOAP package provides a mechanism to bind Tcl command procedures to remote procedure calls using the Simple Object Access Protocol (SOAP) and XML-RPC over HTTP. Both client and server code is provided.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.