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EmGeeGen is a server-client information distribution system, tailored for use with the EmGee role playing system (though the theoretical platform should be useful for a variety of tasks).
A small client/server/node application written in java for distributed computing, or clustering. you write your programs to use this system, you create an object with a meathod to run and send it to the server that assign it a node.
POV-Ray Animations for everyone from everyone.
Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
Java package containing architecture to distribute CPU intensive processing tasks across the internet. A generic client will be capable of running any task the server provides it, automatically updating the code it runs.
NetComm4j is a java communication API to create client server applications where clients can make requests to a server and wait for responses. It also provides an event mechanism to enable clients to receive asynchronous messages from server.
Project VDW serves as a repository for all things pertaining to Van Der Waerden sequences. Volunteers to run the distributed client, mathematicians to help with theory, and anyone interested in VDW sequences are welcome!
This project is a lightweight framework for Smart Proxies and Interceptors in RMI. Simple to use, only requires modifications to server side code. Good for implementing security, logging, client-side caching, QoS in distributed apps.
The Smart Client Container is an extended J2EE container for application clients. It features local session beans and smart ejb-refs with interceptors and a transport abstraction (RMI / HTTP).
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
A Javaclient for the memcached protocol with a configurable client-side in-process memory cache supporting replacement/eviction strategies (least-recently-used, least-frequently-used, first-in-first-out) designed to provide extremely low-latency lookup.
Java Remote Method Call provides a Framework for remote method invocation on Java objects which solves the limitations of Java RMI. It provides a way for bidirectional communication of object states, between Client and Server.